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use na::Real; use math::Isometry; use shape::Shape; use query::{Ray, RayCast, RayIntersection}; impl<N: Real> RayCast<N> for Shape<N> { #[inline] fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N> { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .toi_with_ray(m, ray, solid) } #[inline] fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, solid: bool, ) -> Option<RayIntersection<N>> { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .toi_and_normal_with_ray(m, ray, solid) } #[cfg(feature = "dim3")] #[inline] fn toi_and_normal_and_uv_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, solid: bool, ) -> Option<RayIntersection<N>> { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .toi_and_normal_and_uv_with_ray(m, ray, solid) } #[inline] fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .intersects_ray(m, ray) } }