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use num_traits::Float;
use crate::{uniform::SampleUniform, Distribution, Uniform};
use rand::Rng;
#[derive(Clone, Copy, Debug)]
pub struct UnitBall;
impl<F: Float + SampleUniform> Distribution<[F; 3]> for UnitBall {
#[inline]
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> [F; 3] {
let uniform = Uniform::new(F::from(-1.).unwrap(), F::from(1.).unwrap());
let mut x1;
let mut x2;
let mut x3;
loop {
x1 = uniform.sample(rng);
x2 = uniform.sample(rng);
x3 = uniform.sample(rng);
if x1 * x1 + x2 * x2 + x3 * x3 <= F::from(1.).unwrap() {
break;
}
}
[x1, x2, x3]
}
}