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// #![doc(html_logo_url = "https://rin.rs/logo.svg")]
// #![doc(html_favicon_url = "https://rin.rs/favicon.ico")]

extern crate densevec;
extern crate regex;
pub use glin::*;
pub use glin::gl::*;

#[doc(inline)]
pub use self::vao_mesh::VaoMesh;
#[doc(inline)]
pub use self::vao_path::{VaoPath, VaoPathFill, VaoPathContour};
#[doc(inline)]
pub use self::renderer::{Renderer, Render2d, Renderer2d, Render3d, Renderer3d, CreationContext, CreationProxy};
#[doc(inline)]
pub use self::material::Material;
#[doc(inline)]
pub use self::basic_material::BasicMaterial;
#[doc(inline)]
pub use self::shader_material::ShaderMaterial;
#[doc(inline)]
pub use self::outline_material::OutlineMaterial;
#[doc(inline)]
pub use self::pbr_material::{PbrMaterial, PbrMaterialRef};
#[doc(inline)]
pub use self::pointlight::PointLight;
#[doc(inline)]
pub use self::directional_light::{DirectionalLight, DirectionalLightWithShadowMap};
#[doc(inline)]
pub use self::spot_light::{SpotLight, SpotLightWithShadowMap};
#[doc(inline)]
pub use self::light::Light;
#[doc(inline)]
pub use self::shadow_mapping::{GenericShadowMap, ShadowMap};
#[doc(hidden)]
pub use self::bitmap_font::BitmapFont;
#[doc(inline)]
pub use self::ambient_light::AmbientLight;
#[doc(inline)]
pub use self::image_based_light::ImageBasedLight;
#[doc(inline)]
pub use self::skybox::Skybox;
#[doc(inline)]
pub use self::simple_fbo::SimpleFbo;
#[doc(inline)]
pub use self::object::Object;
#[doc(inline)]
pub use self::uniforms_cache::UniformsCache;
#[cfg(feature="ttf")]
#[doc(inline)]
pub use self::ttf::Ttf;
#[cfg(feature="ttf_rusttype")]
#[doc(inline)]
pub use self::ttf_rusttype as ttf;
#[cfg(feature="ttf_rusttype")]
#[doc(inline)]
pub use self::ttf::Ttf;

#[macro_use] pub mod macros;
pub mod renderer;
pub mod vao_mesh;
pub mod vao_path;
// pub mod object;
pub mod material;
pub mod basic_material;
mod shader_material;
pub mod pbr_material;
pub mod outline_material;
pub mod pointlight;
pub mod directional_light;
pub mod spot_light;
mod ambient_light;
pub mod image_based_light;
mod light;
// pub mod scene;
pub mod shadow_mapping;
// mod properties;
pub mod traits;
pub mod cubemap;
#[cfg(feature="ttf")]
pub mod ttf;
#[cfg(feature="ttf_rusttype")]
pub mod ttf_rusttype;
mod bitmap_font;
#[cfg(not(target_os="unknown"))]
pub mod autoload;
mod skybox;
mod simple_fbo;
pub mod object;
mod uniforms_cache;

use std::collections::HashMap;
pub fn default_attribute_bindings() -> HashMap<String, u32>{
    vec![
        ("position".to_string(), 0),
        ("color".to_string(), 1),
        ("texcoord".to_string(), 2),
        ("normal".to_string(), 3),
        ("tangent".to_string(), 4),
        ("modelMatrix".to_string(), 5),
        ("normalMatrix".to_string(), 9),
    ].into_iter().collect()
}

#[repr(u32)]
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
pub enum UBOBindingPoints{
    Lighting = 0,
    Material = 1,
    Camera   = 2,
}

impl UBOBindingPoints{
    pub fn ubo_name(self) -> &'static str{
        match self{
            UBOBindingPoints::Lighting => "shader_data",
            UBOBindingPoints::Material => "material_data",
            UBOBindingPoints::Camera =>   "camera_data",
        }
    }

    pub fn to_uniform_block_binding(self) -> glin::program::Uniform{
        glin::program::uniform(self.ubo_name(), &glin::program::UniformValue::UniformBlockBinding(self as u32))
    }

    pub fn to_buffer_binding<T, B: glin::BufferRange<T>>(self, buffer: B) -> glin::Property{
        glin::Property::BufferBaseBinding(gl::UNIFORM_BUFFER, self as u32, buffer)
    }
}

#[repr(u32)]
pub enum TextureBindingPoints {
    BaseColor         = 0,
    Normal            = 1,
    Occlusion         = 2,
    MetallicRoughness = 3,
    Emissive          = 4,
    Anisotropy        = 5,
    DiffuseIbl        = 6,
    SpecularIbl       = 7,
    IblBrdf           = 8,
    Shadow1           = 9,
    Shadow2           = 10,
}

#[cfg(feature="gles")]
pub(crate) fn default_glsl_version() -> usize{
    300
}

#[cfg(feature="webgl")]
pub(crate) fn default_glsl_version() -> usize{
    300
}

#[cfg(feature="gl")]
pub(crate) fn default_glsl_version() -> usize{
    330
}