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use rin_gl as gl;
use rin_window::{Window, WindowExt, EventsPoll};
use rin_events::StreamExt;
#[cfg(feature = "stdweb_window")]
use rin_events::TryIter;
#[cfg(feature = "stdweb_window")]
use rin_window::Event;
use rin_util::Result;
use super::ApplicationCallbacks;
use std::cell::RefCell;
#[cfg(feature = "stdweb_window")]
use stdweb::web;
pub struct Application<App>{
app: RefCell<App>,
window: Window,
events: EventsPoll,
renderer: gl::Renderer<'static>,
}
#[cfg(any(feature = "emscripten_window", feature="stdweb_window"))]
pub struct LoopData<App>{
app: RefCell<App>,
events: TryIter<'static, Event>,
}
impl<App: ApplicationCallbacks> Application<App>{
pub fn new(app: App, events: EventsPoll, window: Window, renderer: gl::Renderer<'static>) -> Result<Application<App>>{
Ok(Application{
app: RefCell::new(app),
events,
window,
renderer
})
}
#[cfg(not(any(feature = "emscripten_window", feature="stdweb_window")))]
pub fn run(mut self){
let mut events = self.window.event_stream().try_iter();
while !self.window.should_close(){
let frame_duration_s = self.window.curr_frame_duration_s();
self.window.make_current();
self.app.borrow_mut().update(frame_duration_s, &self.renderer, &mut self.window);
self.app.borrow_mut().draw(&self.renderer, &self.window);
self.window.swap_buffers();
self.events.poll_events();
self.window.update();
for event in events.by_ref(){
self.app.borrow_mut().handle_event(&self.renderer, &self.window, &event);
}
}
}
#[cfg(feature = "emscripten_window")]
fn main_loop<'a>(window: &mut Window, gl: &mut gl::Renderer, data: &mut LoopData<App>){
let frame_time_s = window.curr_frame_time_s();
window.make_current();
data.app.borrow_mut().update(frame_time_s, gl, window);
data.app.borrow_mut().draw(gl, window);
window.swap_buffers();
window.update();
for event in data.events.by_ref(){
data.app.borrow_mut().handle_event(gl, window, &event);
}
}
#[cfg(feature = "emscripten_window")]
pub fn run(mut self){
let events = self.window.event_stream().try_iter();
let loop_data = LoopData{
app: self.app,
events,
};
self.window.start_main_loop(Application::main_loop, self.renderer, loop_data);
}
#[cfg(feature = "stdweb_window")]
fn main_loop<'a>(elapsed: f64, mut window: Window, gl: gl::Renderer<'static>, mut data:LoopData<App>) where App: 'static{
window.set_time_millis(elapsed);
let frame_time_s = window.curr_frame_duration().as_secs_f64();
window.make_current();
data.app.borrow_mut().update(frame_time_s, &gl, &mut window);
data.app.borrow_mut().draw(&gl, &window);
window.swap_buffers();
window.update();
for event in data.events.by_ref(){
data.app.borrow_mut().handle_event(&gl, &window, &event);
}
web::window().request_animation_frame(move |elapsed|
Application::main_loop(elapsed, window, gl, data));
}
#[cfg(feature = "stdweb_window")]
pub fn run(mut self) where App: 'static{
let events = self.window.event_stream().try_iter();
let loop_data = LoopData{
app: self.app,
events,
};
let window = self.window;
let renderer = self.renderer;
web::window().request_animation_frame(move |elapsed|
Application::main_loop(elapsed, window, renderer, loop_data));
}
#[cfg(target_os="android")]
fn handle_event(&mut self, event: &(u64,WindowEvent)){
let &(_time,event) = event;
match event{
KeyPressedEvent{key} => {app.borrow_mut().key_pressed(key);},
KeyReleasedEvent{key} => {app.borrow_mut().key_released(key);},
MouseMovedEvent{pos} => {app.borrow_mut().mouse_moved(pos);}
MousePressedEvent{pos,button} => {app.borrow_mut().mouse_pressed(pos,button);}
MouseReleasedEvent{pos,button} => {app.borrow_mut().mouse_released(pos,button);}
WindowMovedEvent{pos} => {app.borrow_mut().window_moved(pos);}
WindowResizedEvent{size} => {app.borrow_mut().window_resized(size);}
ScrollEvent{scroll} => {app.borrow_mut().scroll(scroll);}
WindowClosingEvent => {
debug!("closing");
app.borrow_mut().window_closing();
}
PauseEvent => {
debug!("pause");
app_data.borrow().window.borrow_mut().set_should_close();
app.borrow_mut().pause();
}
StopEvent => {
debug!("stop");
app_data.borrow().window.borrow_mut().set_should_close();
app.borrow_mut().stop();
}
ResumeEvent => {
debug!("resume");
app.borrow_mut().resume();
}
DestroyEvent => {
debug!("destroy");
app_data.borrow().window.borrow_mut().set_should_close();
app.borrow_mut().destroy();
}
GLReadyEvent => {app.borrow_mut().gl_ready();}
_ => {}
}
}
}