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use super::types::*;
use std::io::Read;
use rin_util::{AutoLoader, Result, Error};
use std::fs;
use std::path::{Path, PathBuf};
use glin::{self, CreationContext, program::ShaderPrecision};
use super::CreationProxy;
use regex::Regex;
#[derive(Clone, Debug)]
pub struct ProgramSettings<P: AsRef<Path> + Clone>{
pub version: usize,
pub precision: ShaderPrecision,
pub extensions: Vec<String>,
pub defines: Vec<(String, String)>,
pub shaders: Vec<(GLenum, P)>,
pub shader_replace: Vec<(GLenum, (String, String))>,
pub includes_search_paths: Vec<P>,
pub includes_dictionary: glin::HashMap<String,String>,
}
impl<P: AsRef<Path> + Clone> ProgramSettings<P>{
pub fn to_glin(&self) -> Result<glin::program::Settings<String>>{
let mut errors = vec![];
let mut includes = self.includes_dictionary.clone();
let shaders = self.shaders.iter().filter_map(|&(ty, ref path)| {
let shader_file = fs::File::open(path)
.map_err(|err| format!("{}", err));
if let Ok(mut shader_file) = shader_file{
let mut shader_src = String::new();
let read = shader_file.read_to_string(&mut shader_src)
.map_err(|err| format!("{}", err));
if let Ok(_) = read{
shader_src = self.shader_replace.iter()
.filter(|(shader_ty, _)| *shader_ty == ty)
.fold(shader_src, |src, (_, (from, to))| src.replace(from, to));
for (include, path) in includes_paths(
path.as_ref().parent().unwrap(),
&self.includes_search_paths,
&self.includes_dictionary,
&shader_src)
{
let mut include_src = String::new();
if let Err(err) = fs::File::open(path)
.and_then( |mut file| file.read_to_string(&mut include_src))
{
errors.push(format!("{}", err))
}else{
include_src = self.shader_replace.iter()
.filter(|(shader_ty, _)| *shader_ty == ty)
.fold(include_src, |src, (_, (from, to))| src.replace(from, to));
includes.insert(include.to_str().unwrap().to_owned(), include_src);
}
}
Some((ty, shader_src))
}else{
errors.push(read.unwrap_err());
None
}
}else{
errors.push(shader_file.unwrap_err());
None
}
}).collect::<Vec<_>>();
if errors.is_empty(){
Ok(glin::program::Settings{
version: self.version,
precision: self.precision,
extensions: self.extensions.clone(),
defines: self.defines.clone(),
bindings: crate::default_attribute_bindings().clone(),
shaders,
includes,
.. Default::default()
})
}else{
Err(Error::new(&errors.join("\n\n")))
}
}
}
fn load_program<P: AsRef<Path> + Clone>(gl: &CreationProxy, settings: ProgramSettings<P>) -> Result<glin::Program>{
let settings = settings.to_glin()?;
gl.new_program().from_settings(settings)
.map_err(|e| Error::with_cause("Program load error",e))
}
fn includes_paths<P1,P2>(
shader_path: P1,
search_paths: &[P2],
includes_dictionary: &glin::HashMap<String,String>,
shader_src: &str) -> Vec<(PathBuf, PathBuf)>
where P1: AsRef<Path>,
P2: AsRef<Path>
{
let search = r"#include\s*".to_string() + "\"(.*)\"";
let re = Regex::new(&search).unwrap();
let shader_path = shader_path.as_ref().to_owned();
re.captures_iter(shader_src).flat_map(move |captures|{
if includes_dictionary.contains_key(&captures[1]) {
vec![]
}else{
let include_path = Path::new(&captures[1]);
let absolute_path = if include_path.is_absolute(){
include_path.to_owned()
}else{
let mut path = shader_path.join(include_path);
let mut search_paths = search_paths.iter();
while !path.exists(){
if let Some(search_path) = search_paths.next(){
path = search_path.as_ref().join(include_path);
}else{
break;
}
}
path
};
if let Ok(mut include) = fs::File::open(&absolute_path){
let mut include_src = String::new();
include.read_to_string(&mut include_src).unwrap();
let mut includes = includes_paths(
shader_path.clone(),
search_paths,
includes_dictionary,
&include_src);
includes.push((include_path.to_owned(), absolute_path));
includes
}else{
vec![(include_path.to_owned(), absolute_path)]
}
}
}).collect()
}
pub(crate) fn new_program<P: AsRef<Path> + Clone + 'static>(gl: CreationProxy, settings: ProgramSettings<P>) -> AutoLoader<glin::Program>{
let paths = {
let includes = settings.shaders.iter()
.filter_map(|(ty, path)|{
if let Ok(mut shader) = fs::File::open(path.as_ref()){
let mut shader_src = String::new();
shader.read_to_string(&mut shader_src).unwrap();
shader_src = settings.shader_replace.iter()
.filter(|(shader_ty, _)| shader_ty == ty)
.fold(shader_src, |src, (_, (from, to))| src.replace(from, to));
Some(includes_paths(
path.as_ref().parent().unwrap(),
&settings.includes_search_paths,
&settings.includes_dictionary,
&shader_src))
}else{
None
}
})
.flat_map(|it| it);
settings.shaders
.iter()
.map(|(_ty, path)| path.as_ref().to_owned())
.chain(includes.map(|(_include, absolute)| absolute))
.map(|path| path.to_str().unwrap().to_string())
.collect::<Vec<_>>()
};
AutoLoader::new(
paths,
move || load_program(&gl, settings.clone())
)
}