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use color::{ToRgb,ToRgba,Rgb,Rgba,Channel, color_space::LinearRgb};
use rin_math::{lerp, Vec2};
#[derive(Clone,Copy)]
pub enum LinearGradientDirection{
Vertical,
Horizontal
}
pub enum Gradient<C>{
Linear{start_color: C, end_color: C, direction: LinearGradientDirection},
Circular{start_color: C, end_color: C}
}
impl<C:ToRgb> Gradient<C>{
pub fn rgb_at<T:Channel>(&self, norm_pos: Vec2) -> Rgb<T>{
match *self{
Gradient::Linear{ref start_color, ref end_color, ref direction} => {
match *direction{
LinearGradientDirection::Vertical => {
let start: Rgb<f32, LinearRgb> = start_color.to_rgb().to_linear();
let end: Rgb<f32, LinearRgb> = end_color.to_rgb().to_linear();
lerp(start,end,norm_pos.y).to_rgb().to_standard()
}
LinearGradientDirection::Horizontal => {
let start: Rgb<f32, LinearRgb> = start_color.to_rgb().to_linear();
let end: Rgb<f32, LinearRgb> = end_color.to_rgb().to_linear();
lerp(start,end,norm_pos.x).to_rgb().to_standard()
}
}
}
Gradient::Circular{ref start_color, ref end_color} => {
let distance = norm_pos.norm();
let start: Rgb<f32, LinearRgb> = start_color.to_rgb().to_linear();
let end: Rgb<f32, LinearRgb> = end_color.to_rgb().to_linear();
lerp(start,end,distance).to_rgb().to_standard()
}
}
}
pub fn rgba_at<T:Channel>(&self, norm_pos: Vec2) -> Rgba<T>{
self.rgb_at::<T>(norm_pos).to_rgba()
}
}