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use super::{IndexT, PrimitiveType, Mesh};
use std::slice;
use std::ops::Index;
use std::borrow::Borrow;
#[derive(Debug, Clone, Copy)]
pub struct MeshSlice<'a, T>{
vertices: &'a [T],
indices: &'a [IndexT],
primitive_type: PrimitiveType,
}
pub fn mesh_slice<T>(vertices: &[T], ty: PrimitiveType) -> MeshSlice<T>{
MeshSlice::from_vertices_and_type(vertices, ty)
}
impl<'a, T> MeshSlice<'a, T>{
pub fn new(vertices: &'a [T], indices: &'a [IndexT], primitive_type: PrimitiveType) -> MeshSlice<'a, T>{
MeshSlice{vertices, indices, primitive_type}
}
pub fn from_vertices(vertices: &[T]) -> MeshSlice<T>{
MeshSlice{vertices: vertices, indices: &[], primitive_type: PrimitiveType::Triangles}
}
pub fn from_vertices_and_type(vertices: &[T], ty: PrimitiveType) -> MeshSlice<T>{
MeshSlice{vertices: vertices, indices: &[], primitive_type: ty}
}
pub fn from_vertices_indices(vertices: &'a [T], indices: &'a [IndexT]) -> MeshSlice<'a, T>{
MeshSlice{vertices: vertices, indices: indices, primitive_type: PrimitiveType::Triangles}
}
pub fn with_type(ty: PrimitiveType) -> MeshSlice<'a, T>{
MeshSlice{vertices: &[], indices: &[], primitive_type: ty}
}
pub fn indices(&self) -> &&[IndexT]{
&self.indices
}
pub fn vertices(&self) -> &[T]{
&self.vertices
}
pub fn iter(&self) -> slice::Iter<T>{
self.vertices.iter()
}
pub fn into_iter(self) -> slice::Iter<'a, T>{
self.vertices.into_iter()
}
pub fn last(&self) -> Option<&T>{
self.vertices.last()
}
pub fn primitive_type(&self) -> PrimitiveType{
self.primitive_type
}
pub fn set_primitive_type(&mut self, ty: PrimitiveType){
self.primitive_type = ty;
}
pub fn len(&self) -> usize{
self.vertices.len()
}
pub fn is_empty(&self) -> bool{
self.vertices.is_empty()
}
pub fn faces(&self) -> Box<dyn Iterator<Item = [&T; 3]> + '_>{
if self.primitive_type() == PrimitiveType::Triangles{
if self.indices.is_empty(){
Box::new(self.vertices.chunks_exact(3).map(|tri| [
&tri[0],
&tri[1],
&tri[2],
]))
}else{
Box::new(self.indices.chunks_exact(3).map(move |tri| [
&self.vertices[tri[0] as usize],
&self.vertices[tri[1] as usize],
&self.vertices[tri[2] as usize],
]))
}
}else{
unimplemented!("Only PrimitiveType::Triangles supported")
}
}
}
impl<'a, T: Clone> MeshSlice<'a, T>{
pub fn into_faces(self) -> Box<dyn Iterator<Item = [T; 3]> + 'a>
where T: 'static
{
if self.primitive_type() == PrimitiveType::Triangles{
if self.indices.is_empty(){
let vertices = self.vertices;
Box::new((0..vertices.len()).step_by(3).map(move |i| [
vertices[i+0].clone(),
vertices[i+1].clone(),
vertices[i+2].clone(),
]))
}else{
let indices = self.indices;
let vertices = self.vertices;
Box::new((0..indices.len()).step_by(3).map(move |i| [
vertices[indices[i+0] as usize].clone(),
vertices[indices[i+1] as usize].clone(),
vertices[indices[i+2] as usize].clone(),
]))
}
}else{
unimplemented!("Only PrimitiveType::Triangles supported")
}
}
pub fn to_owned(&self) -> Mesh<T>{
Mesh::new(
self.vertices.to_vec(),
self.indices.to_vec(),
self.primitive_type
)
}
}
impl<'a, T> Index<usize> for MeshSlice<'a, T>{
type Output = T;
fn index(&self, index: usize) -> &T{
self.vertices.index(index)
}
}
impl<'a, T> AsRef<[T]> for MeshSlice<'a, T>{
fn as_ref(&self) -> &[T]{
self.vertices.as_ref()
}
}
impl<'a, T> Borrow<[T]> for MeshSlice<'a, T>{
fn borrow(&self) -> &[T]{
self.vertices.borrow()
}
}