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use rin_math::Swizzles2;
use rin_math::{
    Pnt2, scalar::SubsetOf, Deg, Angle, convert, Float, NumCast, cast, zero,
    RealField, FloatPnt, NumPnt, ToPnt
};
use crate::Polyline;

use super::{mesh, Mesh, bezier, quad_bezier, arc_vertices, star_vertices, catmull_rom_vertices};
use color::{ToRgba,Rgba};
use color::consts::WHITE;
use std::iter::FromIterator;
use std::ops::Neg;

#[derive(Copy, Clone)]
pub enum Command<Point>
where
    Point: NumPnt + Copy,
    <Point as NumPnt>::Field: Copy
{
    Move{ to: Point },
    Line{ to: Point },
    Bezier{ cp1: Point, cp2: Point, to: Point },
    QuadBezier{ cp1: Point, to: Point },
    CatmullRom{ to: Point },
    Arc{
        center: Point,
        init_angle: Deg<<Point as NumPnt>::Field>,
        angle: Deg<<Point as NumPnt>::Field>,
        w: <Point as NumPnt>::Field,
        h: <Point as NumPnt>::Field
    },
    Close
}

#[derive(Copy, Clone, Eq, PartialEq, Debug)]
pub enum LineCap{
    Square,
    Triangular,
}

/// Represents a 2D path using commands that can be later
/// decomposed into line segments if the renderer requires it
///
/// The path uses a cursor that can be moved or told to draw
/// a specific line, curve or other shape.IntoIterator
///
/// The starting point for the next primitive will be the last
/// point of the previous one
#[derive(Clone)]
pub struct Path2D<Point = Pnt2>
where
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Copy,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    commands: Vec<Command<Point>>,
    line_width: f32,
    color_line: Rgba<f32>,
    color_fill: Rgba<f32>,
    line_cap: LineCap,
}

impl<Point> Path2D<Point>
where
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Copy,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    pub fn new() -> Path2D<Point>{
        Path2D {
            commands: Vec::new(),
            line_width: 1.0,
            color_line: WHITE.to_rgba(),
            color_fill: WHITE.to_rgba(),
            line_cap: LineCap::Square,
        }
    }

    /// Line width (some renderers might not support line widths different than 1)
    pub fn set_line_width(&mut self, w: f32){
        self.line_width = w;
    }

    pub fn line_width(&self) -> f32{
        self.line_width
    }

    /// Line caps
    pub fn set_line_cap(&mut self, cap: LineCap){
        self.line_cap = cap;
    }

    pub fn line_cap(&self) -> LineCap{
        self.line_cap
    }

    /// Sets the color of the contours and lines or curves
    pub fn set_line_color<C: ToRgba>(&mut self, c: &C){
        self.color_line = c.to_rgba().to_standard();
    }

    pub fn line_color(&self) -> Rgba<f32>{
        self.color_line
    }

    /// Sets the color of the shapes fill
    pub fn set_fill_color<C: ToRgba>(&mut self, c: &C){
        self.color_fill = c.to_rgba().to_standard();
    }

    pub fn fill_color(&self) -> Rgba<f32>{
        self.color_fill
    }

    /// Moves the cursor
    pub fn move_to(&mut self, to: Point){
        self.commands.push(Command::Move{to: to});
    }

    /// Draws a line segment from the last postion to `to`
    pub fn line_to(&mut self, to: Point){
        self.commands.push(Command::Line{to: to});
    }

    /// Draws a cubic bezier curve from the last position to `to` using
    /// the control points `cp1` and `cp2`
    pub fn bezier_to(&mut self, cp1: Point, cp2: Point, to: Point){
        self.commands.push(Command::Bezier{cp1: cp1, cp2: cp2, to:to});
    }

    /// Draws a quadratic bezier curve from the last position to `to` using
    /// the control point `cp1`
    pub fn quad_bezier_to(&mut self, cp1: Point, to: Point){
        self.commands.push(Command::QuadBezier{cp1: cp1, to:to});
    }

    /// Draws a hermite spine from the last point to `to
    ///
    /// For this to show anything there needs to be at least 4 curve_to
    /// points
    pub fn catmull_rom_to(&mut self, to: Point){
        self.commands.push(Command::CatmullRom{to: to});
    }

    /// Draws an arc segment from the center
    ///
    /// As an exception to other primitives this
    /// doesn't start from the last point but from the center
    /// passed as an argument
    pub fn arc(&mut self,
        center: Point,
        w: <Point as NumPnt>::Field,
        h: <Point as NumPnt>::Field,
        init_angle: Deg<<Point as NumPnt>::Field>,
        angle: Deg<<Point as NumPnt>::Field>)
    {
        self.commands.push(Command::Arc{center: center, init_angle: init_angle, angle: angle, w: w, h: h});
    }

    /// Join the last and first points in the path
    pub fn close(&mut self){
		self.commands.push(Command::Close);
	}

    /// Add a path to this one
    pub fn append(&mut self, path: Path2D<Point>){
        self.commands.extend(path.commands.into_iter());
    }

    /// Clear the path
    pub fn clear(&mut self){
		self.commands.truncate(0);
	}

    /// Returns true if the path doesn't contain any commands
    pub fn is_empty(&self) -> bool {
        self.commands.is_empty()
    }

    pub fn push_command(&mut self, command: Command<Point>) {
        self.commands.push(command)
    }

    /// Converts the path contour into line segments using
    /// the passed resolution when converting curves or arcs
    ///
    /// This function will call the passed callback for every point in
    /// the decomposition passing the previous point, the current point
    /// and a boolean indicating if the shape should be closed or not
    pub fn to_lines<F>(&self, resolution: u32, mut f: F)
		where F: FnMut(Point, Point, bool),
          Point: Copy,
          <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates> + Copy + ToPnt<Point>,
          <Point as NumPnt>::Field: RealField + Float + NumCast
    {
        let mut prev: Point = Point::origin();
        let mut first: Point = Point::origin();
        let mut just_closed: bool = true;
        let mut curve_points: Vec<Point> = Vec::new();
        for c in self.commands.iter(){
            match *c{
                Command::Move{to} => {
                    curve_points.clear();
                    prev = to;
                    first = to;
                    just_closed = false;
                },

                Command::Line{to} => {
                    curve_points.truncate(0);
                    f(prev,to,false);
                    prev = to;
                    if just_closed { first = to; just_closed = false}
                },

                Command::Bezier{cp1, cp2, to} => {
                    curve_points.clear();
                    bezier(prev, cp1, cp2, to, resolution, |p|{
                        f(prev,p,false);
                        prev = p;
                    });
                },

                Command::QuadBezier{cp1, to} => {
                    curve_points.clear();
                    quad_bezier(prev, cp1, to, resolution, |p|{
                        f(prev,p,false);
                        prev=p;
                    })
                },

                Command::CatmullRom{to} => {
                    curve_points.push(to);
                    if curve_points.len() == 4{
                        catmull_rom_vertices(&curve_points[0],&curve_points[1],&curve_points[2],&curve_points[3], cast(0.5).unwrap(), resolution, |p|{
                            f(prev,p,false);
                            prev = p;
                        });
                        curve_points.remove(0);
                    }
                },

                Command::Arc{center, w, h, init_angle, angle} => {
                    curve_points.clear();
                    let mut first_p = true;
                    arc_vertices(center, w*cast(0.5).unwrap(), h*cast(0.5).unwrap(), init_angle, angle, resolution, |p|{
                        if !first_p {
							f(prev,p,false);
						}else{
							first_p = false;
							if just_closed { first = p; just_closed = false}
						}
                        prev = p;
                    });
                },

                Command::Close => {
                    curve_points.clear();
                    f(prev,first,true);
                    just_closed = true;
                },

                //_ => {}
            }
        }
    }

    /// Similar tp to_lines but using a line_strip kind of primitive type
    ///
    /// The passed callback receives the next point and if it should close
    /// the shape as a boolean
    pub fn to_line_strips<F>(&self, resolution: u32, mut f: F)
		where F: FnMut(Point, bool),
          Point: Copy,
          <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates> + Copy + ToPnt<Point>,
          <Point as NumPnt>::Field: Float + NumCast
    {
        let mut prev: Point = Point::origin();
        let mut first: Point = Point::origin();
        let mut just_closed: bool = true;
        let mut curve_points: Vec<Point> = Vec::new();
        for c in self.commands.iter(){
            match *c{
                Command::Move{to} => {
                    curve_points.clear();
                    f(to,true);
                    prev = to;
                    first = to;
                    just_closed = false;
                },

                Command::Line{to} => {
                    curve_points.clear();
                    f(to,false);
                    prev = to;
                    if just_closed { first = to; just_closed = false;}
                },

                Command::Bezier{cp1, cp2, to} => {
                    curve_points.clear();
                    bezier(prev, cp1, cp2, to, resolution, |p|{
                        f(p,false);
                    });
                    prev = to;
                },

                Command::QuadBezier{cp1, to} => {
                    curve_points.clear();
                    quad_bezier(prev, cp1, to, resolution, |p|{
                        f(p,false);
                    });
                    prev = to;
                },

                Command::CatmullRom{to} => {
                    curve_points.push(to);
                    if curve_points.len() == 4{
                        catmull_rom_vertices(&curve_points[0],&curve_points[1],&curve_points[2],&curve_points[3], cast(0.5).unwrap(), resolution, |p|{
                            f(p,false);
                            prev = p;
                        });
                        curve_points.remove(0);
                    }
                },

                Command::Arc{center, init_angle, angle, w, h} => {
                    curve_points.clear();
                    f(center,true);
                    let mut first_p = true;
                    arc_vertices(center, w*cast(0.5).unwrap(), h*cast(0.5).unwrap(), init_angle, angle, resolution, |p|{
						if first_p{
							if just_closed { first = p; just_closed = false;}
							first_p = false;
						}
                        f(p, false);
                        prev = p;
                    });
                    f(center,false);
                },

                Command::Close => {
                    curve_points.clear();
                    f(first,false);
                    just_closed = true;
                },

                //_ => {}
            }
        }
    }

    pub fn to_polylines(&self, resolution: u32) -> Vec<Polyline<<Point as NumPnt>::Field>>
    where
        Point: Swizzles2<<Point as NumPnt>::Field, Swizzle2 = Pnt2<<Point as NumPnt>::Field>> + Copy,
        <Point as NumPnt>::Coordinates: Copy + ToPnt<Point>,
        <Point as NumPnt>::Field: NumCast + RealField + Float,
    {
        let mut polylines = vec![Polyline::new()];
        let mut prev: Point = Point::origin();
        let mut first: Point = Point::origin();
        let mut just_closed: bool = true;
        let mut curve_points: Vec<Point> = Vec::new();
        for c in self.commands.iter(){
            match *c{
                Command::Move{to} => {
                    curve_points.clear();
                    let polyline = if polylines.last().unwrap().is_empty(){
                        polylines.last_mut().unwrap()
                    }else{
                        polylines.push(Polyline::new());
                        polylines.last_mut().unwrap()
                    };
                    polyline.push(to.xy());
                    prev = to;
                    first = to;
                    just_closed = false;
                },

                Command::Line{to} => {
                    curve_points.clear();
                    polylines.last_mut().unwrap().push(to.xy());
                    prev = to;
                    if just_closed { first = to; just_closed = false;}
                },

                Command::Bezier{cp1, cp2, to} => {
                    curve_points.clear();
                    bezier(prev, cp1, cp2, to, resolution, |p|{
                        polylines.last_mut().unwrap().push(p.xy());
                    });
                    prev = to;
                },

                Command::QuadBezier{cp1, to} => {
                    curve_points.clear();
                    quad_bezier(prev, cp1, to, resolution, |p|{
                        polylines.last_mut().unwrap().push(p.xy());
                    });
                    prev = to;
                },

                Command::CatmullRom{to} => {
                    curve_points.push(to);
                    if curve_points.len() == 4{
                        catmull_rom_vertices(&curve_points[0],&curve_points[1],&curve_points[2],&curve_points[3], cast(0.5).unwrap(), resolution, |p|{
                            polylines.last_mut().unwrap().push(p.xy());
                            prev = p;
                        });
                        curve_points.remove(0);
                    }
                },

                Command::Arc{center, init_angle, angle, w, h} => {
                    curve_points.clear();
                    let mut first_p = true;
                    arc_vertices(center, w*cast(0.5).unwrap(), h*cast(0.5).unwrap(), init_angle, angle, resolution, |p|{
						if first_p{
							if just_closed { first = p; just_closed = false;}
							first_p = false;
						}
                        polylines.last_mut().unwrap().push(p.xy());
                        prev = p;
                    });
                },

                Command::Close => {
                    curve_points.clear();
                    polylines.last_mut().unwrap().close();
                    just_closed = true;
                },

                //_ => {}
            }
        }
        polylines
    }

    /// Returns a mesh with the full outline of the path
    pub fn to_outline_mesh(&self, curve_resolution: u32) -> Mesh<<Point as NumPnt>::Coordinates>
        where <Point as NumPnt>::Field: Float + NumCast,
          <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates> + Copy + ToPnt<Point>,
          Point: Copy,
    {
        let mut mesh = Mesh::default();
        mesh.set_primitive_type(mesh::PrimitiveType::Lines);
        self.to_lines(curve_resolution, |from, to, _close|{
            mesh.push(from.coordinates());
            mesh.push(to.coordinates());
        });
        mesh
    }

    /// Returns a mesh with the fill of the mesh
    ///
    /// This fill is not tesselated and should be
    /// drawn using a stencil buffer
    pub fn to_fill_mesh(&self, curve_resolution: u32) -> Mesh<<Point as NumPnt>::Coordinates>
        where <Point as NumPnt>::Field: Float + NumCast,
          <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates> + Copy + ToPnt<Point>,
          Point: Copy,
    {
        let mut mesh = Mesh::default();
        mesh.set_primitive_type(mesh::PrimitiveType::TriangleFan);
        self.to_line_strips(curve_resolution, |to, _new_shape|{
            mesh.push(to.coordinates());
        });
        mesh
    }
}

impl<Point> FromIterator<Command<Point>> for Path2D<Point>
where
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Copy,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    fn from_iter<T>(commands: T) -> Self where T: IntoIterator<Item = Command<Point>> {
        Path2D {
            commands: commands.into_iter().collect(),
            line_width: 1.0,
            color_line: WHITE.to_rgba(),
            color_fill: WHITE.to_rgba(),
            line_cap: LineCap::Square,
        }
    }
}

/// Returns a path containing a star
pub fn star<Point>(
    center: Point,
    r: <Point as NumPnt>::Field,
    ri: <Point as NumPnt>::Field,
    points: u32) -> Path2D<Point>
where
    u32: SubsetOf<<Point as NumPnt>::Field>,
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Float + NumCast + Neg,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    let mut path = Path2D::new();
    let mut first = true;
    star_vertices(center,r,ri,points,|p|{
        if first {path.move_to(p);}
        else {path.line_to(p);}
        first = false;
    });
    path.close();
    path
}

/// Returns a path containing a circle
pub fn circle<Point>(center: Point, r: <Point as NumPnt>::Field) -> Path2D<Point>
	where Point: FloatPnt + Copy,
          <Point as NumPnt>::Field: RealField + Float + NumCast + Neg + Copy,
          <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    let mut path = Path2D::new();
    let two = cast(2.0).unwrap();
    path.arc(center, r*two, r*two, zero(), Deg::two_pi());
    path
}

/// Returns a path containing a regular polygon
pub fn regular_poly<Point>(
    center: Point,
    r: <Point as NumPnt>::Field,
    sides: u32) -> Path2D<Point>

where
    u32: SubsetOf<<Point as NumPnt>::Field>,
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Float + NumCast + Neg,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    let mut path = Path2D::new();
    let mut first = true;
    let from = -Deg::half_pi();
    let two_pi: Deg<<Point as NumPnt>::Field> = Deg::two_pi();
    let fsides: <Point as NumPnt>::Field = convert(sides);
    let fsides_1: <Point as NumPnt>::Field = convert(sides - 1);
    let to = two_pi * fsides_1 / fsides;
    arc_vertices(center, r, r, from, to, sides, |p|{
        if first {path.move_to(p); }
        else {path.line_to(p); }
        first = false;
    });
    path.close();
    path
}

/// Returns a path containing an ellipse
pub fn ellipse<Point>(
    center: Point,
    w: <Point as NumPnt>::Field,
    h: <Point as NumPnt>::Field) -> Path2D<Point>

where
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Float + NumCast + Neg + Copy,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    let mut path = Path2D::new();
    path.arc(center,w,h,zero(),Deg::two_pi());
    path
}

/// Returns a path containing a rectangle
pub fn rect<Point>(
    pos: Point,
    w: <Point as NumPnt>::Field,
    h: <Point as NumPnt>::Field) -> Path2D<Point>
where
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Float + NumCast + Neg,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    let mut path = Path2D::new();
    path.move_to(pos);
    let mut t = Point::origin().coordinates();
    t[0] = w;
    path.line_to(pos + t);
    let mut t = Point::origin().coordinates();
    t[0] = w;
    t[1] = h;
    path.line_to(pos + t);
    let mut t = Point::origin().coordinates();
    t[1] = h;
    path.line_to(pos + t);
    path.close();
    path
}

/// Returns a path containing a triangle
pub fn triangle<Point>(p0: Point, p1: Point, p2: Point) -> Path2D<Point>
where
    Point: FloatPnt + Copy,
    <Point as NumPnt>::Field: RealField + Float + NumCast + Neg,
    <Point as NumPnt>::Coordinates: Neg<Output = <Point as NumPnt>::Coordinates>
{
    let mut path = Path2D::new();
    path.move_to(p0);
    path.line_to(p1);
    path.line_to(p2);
    path.close();
    path
}