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use densevec::Key;
use rinecs::{Component};
use serde_derive::{Serialize, Deserialize};
#[derive(Clone,Copy,Debug,Component,Eq,PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub struct TextureRef{id: usize}
impl Key for TextureRef{
fn to_usize(self) -> usize{
self.id
}
fn from_usize(id: usize) -> TextureRef{
TextureRef{id}
}
}
#[derive(Clone,Copy,Debug,Component,Eq,PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub struct CubemapRef{id: usize}
impl Key for CubemapRef{
fn to_usize(self) -> usize{
self.id
}
fn from_usize(id: usize) -> CubemapRef{
CubemapRef{id}
}
}
#[derive(Clone,Copy,Debug,Component,Eq,PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub struct SamplerRef{id: usize}
impl Key for SamplerRef{
fn to_usize(self) -> usize{
self.id
}
fn from_usize(id: usize) -> SamplerRef{
SamplerRef{id}
}
}
#[derive(Clone,Debug,Copy)]
#[repr(i32)]
pub enum Wrap{
Repeat = 0,
Extend = 1,
Clip = 2,
}
#[derive(Clone,Debug,Copy)]
#[repr(i32)]
pub enum Filter{
Nearest = 0,
Linear = 1,
NearestMipNearest = 2,
NearestMipLinear = 3,
LinearMipNearest = 4,
LinearMipLinear = 5,
}
pub struct Sampler{
pub wrap: Wrap,
pub minfilter: Filter,
pub magfilter: Filter,
}
#[derive(Debug,Clone,Copy,Component,Eq,PartialEq, Ord, Hash, PartialOrd, Serialize, Deserialize)]
pub struct TextureSampler{
pub texture: TextureRef,
pub sampler: Option<SamplerRef>,
}
impl From<TextureRef> for TextureSampler{
fn from(texture: TextureRef) -> TextureSampler{
TextureSampler{
texture,
sampler: None,
}
}
}
impl From<TextureRef> for Option<TextureSampler>{
fn from(texture: TextureRef) -> Option<TextureSampler>{
Some(TextureSampler{
texture,
sampler: None,
})
}
}
#[derive(Debug,Clone,Copy,Component,Eq,PartialEq, Ord, Hash, PartialOrd, Serialize, Deserialize)]
pub struct CubemapSampler{
pub cubemap: CubemapRef,
pub sampler: Option<SamplerRef>,
}
impl From<CubemapRef> for CubemapSampler{
fn from(cubemap: CubemapRef) -> CubemapSampler{
CubemapSampler{
cubemap,
sampler: None,
}
}
}
impl From<CubemapRef> for Option<CubemapSampler>{
fn from(cubemap: CubemapRef) -> Option<CubemapSampler>{
Some(CubemapSampler{
cubemap,
sampler: None,
})
}
}
bitflags::bitflags!{
pub struct TextureCreationFlags: u32{
const MIPMAPS = 1 << 1;
const PREMULTIPLY_ALPHA = 1 << 2;
}
}