1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
use color::{Rgb, ToRgb};
use glin;
use graphics;

pub struct AmbientLight{
    diffuse: Rgb<f32>,
    specular: Rgb<f32>,
    strength: f32,
}


impl AmbientLight{
    pub fn new() -> AmbientLight{
        AmbientLight{
            diffuse: rgb!(0.02, 0.02, 0.02),
            specular: rgb!(0.02, 0.02, 0.02),
            strength: 1.,
        }
    }

    pub fn diffuse(&self) -> &Rgb<f32>{
        &self.diffuse
    }

    pub fn specular(&self) -> &Rgb<f32>{
        &self.specular
    }

    pub fn strength(&self) -> f32{
        self.strength
    }

    pub fn set_diffuse<C: ToRgb>(&mut self, color: &C){
        self.diffuse = color.to_rgb();
    }

    pub fn set_specular<C: ToRgb>(&mut self, color: &C){
        self.specular = color.to_rgb();
    }

    pub fn set_strength(&mut self, strength: f32){
        self.strength = strength;
    }
}

impl ::Light for AmbientLight{
    fn ty(&self) -> &str{
        "AMBIENT_LIGHT"
    }

    fn uniforms(&self, _: &graphics::Mvp, _texture_bind_offset: &mut u32) -> Vec<glin::program::Uniform>{
        uniforms!{
            enabled: 1f32,
            type: 3f32,
            ambient_diffuse: self.diffuse * self.strength,
            ambient_specular: self.specular * self.strength,
        }
    }
}