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use rin::events::*;
use rin::math::*;
use rin::color::*;
use rin::graphics::Ttf;
use std::rc::Rc;
pub struct ControlShape{
pos: Property<'static, Pnt2>,
width: Property<'static, f32>,
height: Property<'static, f32>,
h_margin: f32,
v_margin: f32,
color: Rgb<f32>,
font: Option<Rc<Ttf>>,
show_label: bool,
}
impl ControlShape{
pub fn new<C: ToRgb>(pos: Property<'static, Pnt2>, width: Property<'static, f32>, height: Property<'static, f32>, h_margin: f32, v_margin: f32, color: C) -> ControlShape {
ControlShape{
pos,
width,
height,
h_margin,
v_margin,
color: color.to_rgb(),
font: None,
show_label: true,
}
}
pub fn contained(&self, margin_top: Property<'static, f32>, margin_right: Property<'static, f32>, margin_bottom: Property<'static, f32>, margin_left: Property<'static, f32>) -> ControlShape{
let pos = self.position()
.zip(margin_top.clone())
.zip(margin_left.clone())
.flatten()
.map(|(pos, top, left)| pnt2(pos.x + left, pos.y + top));
let width = self.width()
.zip(margin_left)
.zip(margin_right)
.flatten()
.map(|(width, left, right)| width - left - right);
let height = self.height()
.zip(margin_top)
.zip(margin_bottom)
.flatten()
.map(|(height, top, bottom)| height - top - bottom);
ControlShape{
pos,
width,
height,
h_margin: self.h_margin,
v_margin: self.v_margin,
color: self.color,
font: self.font.clone(),
show_label: true,
}
}
pub fn set_rect(&mut self, rect: Rect<f32>){
self.pos.set(rect.pos);
self.width.set(rect.width);
self.height.set(rect.height);
}
pub fn set_position(&mut self, pos: Pnt2) {
self.pos.set(pos);
}
pub fn set_size(&mut self, size: Vec2){
self.width.set(size.x);
self.height.set(size.y);
}
pub fn set_position_property(&mut self, pos: Property<'static, Pnt2>) {
self.pos = pos;
}
pub fn set_width(&mut self, width: f32) {
self.width.set(width);
}
pub fn set_width_property(&mut self, width: Property<'static, f32>) {
self.width = width;
}
pub fn set_height(&mut self, height: f32) {
self.height.set(height);
}
pub fn set_height_property(&mut self, height: Property<'static, f32>) {
self.height = height;
}
pub fn position(&self) -> Property<'static, Pnt2> {
self.pos.clone()
}
pub fn size(&self) -> Property<'static, Vec2> {
self.width.clone()
.zip(self.height.clone())
.map(|(w, h)| vec2(w,h))
}
pub fn width(&self) -> Property<'static, f32>{
self.width.clone()
}
pub fn height(&self) -> Property<'static, f32>{
self.height.clone()
}
pub fn set_inner_margin(&mut self, margin: f32) {
self.h_margin = margin;
self.v_margin = margin;
}
pub fn set_h_margin(&mut self, margin: f32) {
self.h_margin = margin;
}
pub fn set_v_margin(&mut self, margin: f32) {
self.v_margin = margin;
}
pub fn set_color<C: ToRgb>(&mut self, color: C) {
self.color = color.to_rgb();
}
pub fn h_margin(&self) -> f32 {
self.h_margin
}
pub fn v_margin(&self) -> f32 {
self.v_margin
}
pub fn color(&self) -> Rgb<f32> {
self.color
}
pub fn set_font(&mut self, font: Rc<Ttf>) {
self.font = Some(font)
}
pub fn font(&self) -> Option<Rc<Ttf>> {
self.font.clone()
}
pub fn hide_label(&mut self){
self.show_label = false;
}
pub fn show_label(&mut self){
self.show_label = true;
}
pub fn label_visible(&self) -> bool{
self.show_label
}
}