[][src]Module game_time::clock

Types for counting and recording time in a simulation.

clock is the primary module for time tracking in game_time. It provides two primary types: GameClock, a "clock" for tracking frames and time progression within the simulation and GameTime, a specific point in time within the simulation.

Structs

GameClock

Time-tracking for use in real-time simulations.

GameClockBuilder

A GameClock builder, allowing for customization of the initial time and parameters.

GameTime

A specific point of time in a simulation.