[−][src]Module game_time::clock
Types for counting and recording time in a simulation.
clock
is the primary module for time tracking in game_time
. It
provides two primary types: GameClock
, a "clock" for tracking frames
and time progression within the simulation and GameTime
, a specific
point in time within the simulation.
Structs
GameClock | Time-tracking for use in real-time simulations. |
GameClockBuilder | A |
GameTime | A specific point of time in a simulation. |