[−][src]Module game_time::clock
Types for counting and recording time in a simulation.
clock is the primary module for time tracking in game_time. It
provides two primary types: GameClock, a "clock" for tracking frames
and time progression within the simulation and GameTime, a specific
point in time within the simulation.
Structs
| GameClock | Time-tracking for use in real-time simulations. |
| GameClockBuilder | A |
| GameTime | A specific point of time in a simulation. |