[−][src]Struct game_time::clock::GameClockBuilder
A GameClock builder,
allowing for customization of the initial time and parameters.
GameClockBuilder offers fine control over the initial state of a GameClock. For
most cases, using GameClock::new() is good enough.
However, it can be useful to have more control in some situations, especially testing.
Methods
impl GameClockBuilder[src]
impl GameClockBuilderpub fn new() -> GameClockBuilder[src]
pub fn new() -> GameClockBuilderConstruct a new GameClockBuilder with default values.
Calling build on the returned object returns immediately gives the same
result as GameClock::new().
pub fn start_game_time(&mut self, time: Duration) -> &mut GameClockBuilder[src]
pub fn start_game_time(&mut self, time: Duration) -> &mut GameClockBuilderSet the initial game time when the game is started.
Defaults to zero.
pub fn start_wall_time(
&mut self,
time: DateTime<Local>
) -> &mut GameClockBuilder[src]
pub fn start_wall_time(
&mut self,
time: DateTime<Local>
) -> &mut GameClockBuilderSet the initial wall time when the game is started.
Defaults to chrono::Local::now().
pub fn start_frame(&mut self, frame_num: u64) -> &mut GameClockBuilder[src]
pub fn start_frame(&mut self, frame_num: u64) -> &mut GameClockBuilderSet the initial frame number.
Defaults to 0.
pub fn clock_multiplier(&mut self, multiplier: f64) -> &mut GameClockBuilder[src]
pub fn clock_multiplier(&mut self, multiplier: f64) -> &mut GameClockBuilderSet the initial clock multiplier.
Defaults to 1.0.
pub fn build(&self) -> GameClock[src]
pub fn build(&self) -> GameClockConstruct a GameClock object with the set parameters.
Trait Implementations
impl Default for GameClockBuilder[src]
impl Default for GameClockBuilderfn default() -> GameClockBuilder[src]
fn default() -> GameClockBuilderimpl Clone for GameClockBuilder[src]
impl Clone for GameClockBuilderfn clone(&self) -> GameClockBuilder[src]
fn clone(&self) -> GameClockBuilderfn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Debug for GameClockBuilder[src]
impl Debug for GameClockBuilderAuto Trait Implementations
impl Send for GameClockBuilder
impl Send for GameClockBuilderimpl Sync for GameClockBuilder
impl Sync for GameClockBuilderBlanket Implementations
impl<T, U> Into for T where
U: From<T>, [src]
impl<T, U> Into for T where
U: From<T>, impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, impl<T> From for T[src]
impl<T> From for Timpl<T, U> TryFrom for T where
T: From<U>, [src]
impl<T, U> TryFrom for T where
T: From<U>, type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>impl<T> Borrow for T where
T: ?Sized, [src]
impl<T> Borrow for T where
T: ?Sized, impl<T> Any for T where
T: 'static + ?Sized, [src]
impl<T> Any for T where
T: 'static + ?Sized, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeIdimpl<T, U> TryInto for T where
U: TryFrom<T>, [src]
impl<T, U> TryInto for T where
U: TryFrom<T>, type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>impl<T> BorrowMut for T where
T: ?Sized, [src]
impl<T> BorrowMut for T where
T: ?Sized, fn borrow_mut(&mut self) -> &mut T[src]
fn borrow_mut(&mut self) -> &mut Timpl<T, U> IntoDuration for T where
U: FromDuration<T>, [src]
impl<T, U> IntoDuration for T where
U: FromDuration<T>, type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>[src]
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>