[−][src]Trait game_time::step::TimeStep
Compute elapsed game time for a frame.
Required Methods
fn time_step(&self, wall_time: &FloatDuration) -> FloatDuration
Compute the time step for the next frame.
Implementors
impl TimeStep for ConstantStep[src]
impl TimeStep for ConstantStepfn time_step(&self, _: &FloatDuration) -> FloatDuration[src]
fn time_step(&self, _: &FloatDuration) -> FloatDurationimpl TimeStep for VariableStep[src]
impl TimeStep for VariableStepfn time_step(&self, wall_time: &FloatDuration) -> FloatDuration[src]
fn time_step(&self, wall_time: &FloatDuration) -> FloatDurationimpl<'a, C: ?Sized> TimeStep for FixedStep<'a, C> where
C: 'a + FrameCount, [src]
impl<'a, C: ?Sized> TimeStep for FixedStep<'a, C> where
C: 'a + FrameCount, fn time_step(&self, _: &FloatDuration) -> FloatDuration[src]
fn time_step(&self, _: &FloatDuration) -> FloatDuration