[][src]Struct game_time::step::FixedStep

pub struct FixedStep<'a, C: 'a + FrameCount + ?Sized> { /* fields omitted */ }

A fixed time step derived from a set frame rate.

Methods

impl<'a, C: ?Sized> FixedStep<'a, C> where
    C: 'a + FrameCount
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Construct a new FixedStep object based on the set frame rate in counter.

Trait Implementations

impl<'a, C: ?Sized> TimeStep for FixedStep<'a, C> where
    C: 'a + FrameCount
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impl<'a, C: Debug + 'a + FrameCount + ?Sized> Debug for FixedStep<'a, C>
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Auto Trait Implementations

impl<'a, C: ?Sized> Send for FixedStep<'a, C> where
    C: Sync

impl<'a, C: ?Sized> Sync for FixedStep<'a, C> where
    C: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> IntoDuration for T where
    U: FromDuration<T>, 
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