[][src]Enum mutiny::material::Property

pub enum Property {
    ClipDistance(Vec<u32>),
    CullFace(Option<Face>),
    FrontFace(Face),
    DepthClamp(bool),
    DepthTest(bool),
    Dither(bool),
    LineSmooth(bool),
    Multisample(bool),
    PolygonOffsetFill(Option<(f32, f32)>),
    PolygonOffsetLine(Option<(f32, f32)>),
    PolygonOffsetPoint(Option<(f32, f32)>),
    PolygonSmooth(bool),
    RasterizerDiscard(bool),
    StencilMask(u32),
    Scissor(Option<Rect<u32>>),
    StencilTest(bool),
    TextureCubemapSeamless(bool),
    DepthMask(bool),
    ColorMask(boolboolboolbool),
    DepthRange(f32f32),
    LineWidth(f32),
    PointSize(f32),
}

Variants

Trait Implementations

impl PartialEq<Property> for Property
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impl Clone for Property
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Performs copy-assignment from source. Read more

impl Debug for Property
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Auto Trait Implementations

impl Send for Property

impl Sync for Property

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> SetParameter for T
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Sets value as a parameter of self.

impl<T> Same for T
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Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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impl<V> IntoVec for V
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impl<V> IntoPnt for V
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impl<B, P> IntoControlBuilder for P where
    B: BuilderFromProperty<P>, 
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impl<T, U> IntoDuration for T where
    U: FromDuration<T>, 
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