[−][src]Struct mutiny::material::DisneyPrincipledMaterialBuilder
Builder for DisneyPrincipledMaterial.
Methods
impl DisneyPrincipledMaterialBuilder[src]
impl DisneyPrincipledMaterialBuilderpub fn texture<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn texture<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn normal_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn normal_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn occlusion_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn occlusion_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn metallic_roughness_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn metallic_roughness_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn emissive_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn emissive_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn anisotropy_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn anisotropy_map<VALUE: Into<Option<TextureSampler>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn texture_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn texture_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn normal_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn normal_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn occlusion_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn occlusion_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn metallic_roughness_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn metallic_roughness_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn emissive_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn emissive_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn anisotropy_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Self[src]
pub fn anisotropy_map_matrix<VALUE: Into<Option<Mat4>>>(
&mut self,
value: VALUE
) -> &mut Selfpub fn subsurface_power(&mut self, value: f32) -> &mut Self[src]
pub fn subsurface_power(&mut self, value: f32) -> &mut Selfpub fn thickness(&mut self, value: f32) -> &mut Self[src]
pub fn thickness(&mut self, value: f32) -> &mut Selfpub fn roughness(&mut self, value: f32) -> &mut Self[src]
pub fn roughness(&mut self, value: f32) -> &mut Selfpub fn metallic(&mut self, value: f32) -> &mut Self[src]
pub fn metallic(&mut self, value: f32) -> &mut Selfpub fn reflectance(&mut self, value: f32) -> &mut Self[src]
pub fn reflectance(&mut self, value: f32) -> &mut Selfpub fn reflectance_tint(&mut self, value: f32) -> &mut Self[src]
pub fn reflectance_tint(&mut self, value: f32) -> &mut Selfpub fn anisotropy(&mut self, value: f32) -> &mut Self[src]
pub fn anisotropy(&mut self, value: f32) -> &mut Selfpub fn anisotropic_rotation(&mut self, value: Rad<f32>) -> &mut Self[src]
pub fn anisotropic_rotation(&mut self, value: Rad<f32>) -> &mut Selfpub fn clearcoat(&mut self, value: f32) -> &mut Self[src]
pub fn clearcoat(&mut self, value: f32) -> &mut Selfpub fn clearcoat_roughness(&mut self, value: f32) -> &mut Self[src]
pub fn clearcoat_roughness(&mut self, value: f32) -> &mut Selfpub fn double_sided(&mut self, value: bool) -> &mut Self[src]
pub fn double_sided(&mut self, value: bool) -> &mut Selfpub fn normal_scale(&mut self, value: f32) -> &mut Self[src]
pub fn normal_scale(&mut self, value: f32) -> &mut Selfpub fn alpha_type(&mut self, value: AlphaType) -> &mut Self[src]
pub fn alpha_type(&mut self, value: AlphaType) -> &mut Selfimpl DisneyPrincipledMaterialBuilder[src]
impl DisneyPrincipledMaterialBuilderpub fn color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilder[src]
pub fn color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilderpub fn emissive_color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilder[src]
pub fn emissive_color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilderpub fn subsurface_color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilder[src]
pub fn subsurface_color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilderpub fn sheen_color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilder[src]
pub fn sheen_color<C: ToRgba>(
&mut self,
color: C
) -> &mut DisneyPrincipledMaterialBuilderpub fn build(&mut self) -> DisneyPrincipledMaterial[src]
pub fn build(&mut self) -> DisneyPrincipledMaterialTrait Implementations
impl Default for DisneyPrincipledMaterialBuilder[src]
impl Default for DisneyPrincipledMaterialBuilderimpl Clone for DisneyPrincipledMaterialBuilder[src]
impl Clone for DisneyPrincipledMaterialBuilderfn clone(&self) -> DisneyPrincipledMaterialBuilder[src]
fn clone(&self) -> DisneyPrincipledMaterialBuilderfn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
Auto Trait Implementations
impl Send for DisneyPrincipledMaterialBuilder
impl Send for DisneyPrincipledMaterialBuilderimpl !Sync for DisneyPrincipledMaterialBuilder
impl !Sync for DisneyPrincipledMaterialBuilderBlanket Implementations
impl<T, U> Into for T where
U: From<T>, [src]
impl<T, U> Into for T where
U: From<T>, impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, impl<T> From for T[src]
impl<T> From for Timpl<T, U> TryFrom for T where
T: From<U>, [src]
impl<T, U> TryFrom for T where
T: From<U>, type Error = !
🔬 This is a nightly-only experimental API. (
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>impl<T> Borrow for T where
T: ?Sized, [src]
impl<T> Borrow for T where
T: ?Sized, impl<T> Any for T where
T: 'static + ?Sized, [src]
impl<T> Any for T where
T: 'static + ?Sized, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeIdimpl<T, U> TryInto for T where
U: TryFrom<T>, [src]
impl<T, U> TryInto for T where
U: TryFrom<T>, type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>impl<T> BorrowMut for T where
T: ?Sized, [src]
impl<T> BorrowMut for T where
T: ?Sized, fn borrow_mut(&mut self) -> &mut T[src]
fn borrow_mut(&mut self) -> &mut Timpl<T> Any for T where
T: Any, [src]
impl<T> Any for T where
T: Any, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeIdimpl<T> SetParameter for T[src]
impl<T> SetParameter for Tfn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>, [src]
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>, Sets value as a parameter of self.
impl<T> Same for T[src]
impl<T> Same for Ttype Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>, fn to_subset(&self) -> Option<SS>[src]
fn to_subset(&self) -> Option<SS>fn is_in_subset(&self) -> bool[src]
fn is_in_subset(&self) -> boolunsafe fn to_subset_unchecked(&self) -> SS[src]
unsafe fn to_subset_unchecked(&self) -> SSfn from_subset(element: &SS) -> SP[src]
fn from_subset(element: &SS) -> SPimpl<V> IntoVec for V[src]
impl<V> IntoVec for Vimpl<V> IntoPnt for V[src]
impl<V> IntoPnt for Vimpl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>, [src]
impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>, fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>, [src]
fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>, impl<T, U> IntoDuration for T where
U: FromDuration<T>, [src]
impl<T, U> IntoDuration for T where
U: FromDuration<T>, type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>[src]
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>