[−][src]Struct mutiny::physics::gpu::DebugGeometry
Methods from Deref<Target = SimpleVao<Vertex3D>>
pub fn id(&self) -> u32
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pub fn id(&self) -> u32
GL id
pub fn range<R>(&self, range: R, mode: u32) -> Range where
R: InputRange,
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pub fn range<R>(&self, range: R, mode: u32) -> Range where
R: InputRange,
Returns a Range
which specifies a range of vertices and a drawing mode
Used to draw a portion of a Vao
through a Context
pub fn range_base_vertex<R>(
&self,
range: R,
base_vertex: i32,
mode: u32
) -> Range where
R: InputRange,
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pub fn range_base_vertex<R>(
&self,
range: R,
base_vertex: i32,
mode: u32
) -> Range where
R: InputRange,
Returns a Range
which specifies a range of vertices and a drawing mode
Used to draw a portion of a VAO
through a Context
base_vertex adds an offset to the indices See glDrawElementsBaseVertex
pub fn range_base_instance<R>(
&self,
range: R,
base_instance: u32,
mode: u32
) -> Range where
R: InputRange,
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pub fn range_base_instance<R>(
&self,
range: R,
base_instance: u32,
mode: u32
) -> Range where
R: InputRange,
Returns a Range
which specifies a range of vertices and a drawing mode
Used to draw a portion of a VAO
through a Context
base_instance adds an offset to the instanced attributes index See glDrawArraysInstancedBaseInstance
pub fn range_base_vertex_base_instance<R>(
&self,
range: R,
base_vertex: i32,
base_instance: u32,
mode: u32
) -> Range where
R: InputRange,
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pub fn range_base_vertex_base_instance<R>(
&self,
range: R,
base_vertex: i32,
base_instance: u32,
mode: u32
) -> Range where
R: InputRange,
Returns a Range
which specifies a range of vertices and a drawing mode
Used to draw a portion of a VAO
through a Context
- base_vertex adds an offset to the indices
- base_instance adds an offset to the instanced attributes index
See glDrawElementsBaseVertexBaseInstance
pub fn full_range(&self) -> Range
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pub fn full_range(&self) -> Range
Returns the full range of the SimpleVao
vertices
Used to draw the full SimpleVao
through a Context
pub fn full_range_base_vertex(&self, base_vertex: i32) -> Range
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pub fn full_range_base_vertex(&self, base_vertex: i32) -> Range
Returns the full range of the SimpleVao
vertices
Used to draw the full SimpleVao
through a Context
base_vertex adds an offset to the indices
See glDrawElementsBaseVertex
pub fn full_range_base_instance(&self, base_instance: u32) -> Range
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pub fn full_range_base_instance(&self, base_instance: u32) -> Range
Returns the full range of the SimpleVao
vertices
Used to draw the full SimpleVao
through a Context
base_vertex adds an offset to the indices
See glDrawArraysInstancedBaseInstance
pub fn full_range_base_vertex_base_instance(
&self,
base_vertex: i32,
base_instance: u32
) -> Range
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pub fn full_range_base_vertex_base_instance(
&self,
base_vertex: i32,
base_instance: u32
) -> Range
Returns the full range of the SimpleVao
vertices
Used to draw the full SimpleVao
through a Context
- base_vertex adds an offset to the indices
- base_instance adds an offset to the instanced attributes index
See glDrawElementsBaseVertexBaseInstance
pub fn buffer(&self) -> &Buffer<T>
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pub fn buffer(&self) -> &Buffer<T>
Reference to the internal buffer
pub fn buffer_mut(&mut self) -> &mut Buffer<T>
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pub fn buffer_mut(&mut self) -> &mut Buffer<T>
Mutable reference to the internal buffer
pub fn load<'a, D>(&mut self, data: D, usage: u32) where
D: Into<Data<'a, T>>,
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pub fn load<'a, D>(&mut self, data: D, usage: u32) where
D: Into<Data<'a, T>>,
Load data into the internal buffer and indices (re)allocating them
pub fn load_vertices(&mut self, data: &dyn AsRef<[T]>, usage: u32)
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pub fn load_vertices(&mut self, data: &dyn AsRef<[T]>, usage: u32)
Load vertices into the internal buffer (re)allocating it
pub fn load_indices(&mut self, indices: &[u32], usage: u32) -> Result<(), Error>
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pub fn load_indices(&mut self, indices: &[u32], usage: u32) -> Result<(), Error>
Load indices into the internal buffer (re)allocating it
pub fn update_vertices(&mut self, data: &dyn AsRef<[T]>)
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pub fn update_vertices(&mut self, data: &dyn AsRef<[T]>)
Update the vertices in the internal buffer
Will panic if the capacity of the buffer is not enough to hold the passed data
pub fn update_indices(&mut self, indices: &[u32])
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pub fn update_indices(&mut self, indices: &[u32])
Update the indices in the internal buffer
Will panic if the capacity of the buffer is not enough to hold the passed data
pub fn enable(&mut self, attr_name: &str) -> Result<(), Error>
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pub fn enable(&mut self, attr_name: &str) -> Result<(), Error>
Enable an attribute by name
pub fn disable(&mut self, attr_name: &str) -> Result<(), Error>
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pub fn disable(&mut self, attr_name: &str) -> Result<(), Error>
Disable an attribute by name
pub fn enable_indices(&mut self)
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pub fn enable_indices(&mut self)
Enable the indices in the VAO
pub fn disable_indices(&mut self)
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pub fn disable_indices(&mut self)
Disable the indices in the VAO
pub fn len(&self) -> usize
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pub fn len(&self) -> usize
Returns the len of the internal vertex buffer
pub fn len_indices(&self) -> usize
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pub fn len_indices(&self) -> usize
Returns the len of the internal index buffer
pub fn is_empty(&self) -> bool
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pub fn is_empty(&self) -> bool
pub fn mode(&self) -> u32
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pub fn mode(&self) -> u32
Returns the draw mode
pub fn capacity(&self) -> usize
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pub fn capacity(&self) -> usize
Returns the capacity of the internal vertex buffer
pub fn capacity_indices(&self) -> usize
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pub fn capacity_indices(&self) -> usize
Returns the capacity of the internal index buffer
pub fn set_mode(&mut self, mode: u32)
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pub fn set_mode(&mut self, mode: u32)
Change the draw mode
Trait Implementations
impl Debug for DebugGeometry
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impl Debug for DebugGeometry
impl Deref for DebugGeometry
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impl Deref for DebugGeometry
type Target = SimpleVao<Vertex3D>
The resulting type after dereferencing.
fn deref(&self) -> &SimpleVao<Vertex3D>
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fn deref(&self) -> &SimpleVao<Vertex3D>
impl DerefMut for DebugGeometry
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impl DerefMut for DebugGeometry
impl Component for DebugGeometry
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impl Component for DebugGeometry
impl<'a> DebugParameter for DebugGeometry
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impl<'a> DebugParameter for DebugGeometry
fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
Auto Trait Implementations
impl !Send for DebugGeometry
impl !Send for DebugGeometry
impl !Sync for DebugGeometry
impl !Sync for DebugGeometry
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<C> ComponentThreadLocal for C where
C: Component,
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impl<C> ComponentThreadLocal for C where
C: Component,
impl<T> Any for T where
T: Any,
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impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
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fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
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unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
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fn from_subset(element: &SS) -> SP
impl<V> IntoVec for V
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impl<V> IntoVec for V
impl<V> IntoPnt for V
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impl<V> IntoPnt for V
impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
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impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
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fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
impl<T, U> IntoDuration for T where
U: FromDuration<T>,
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impl<T, U> IntoDuration for T where
U: FromDuration<T>,
type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>
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fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>