[−][src]Trait mutiny::renderer::allocator::InternalCreation
Required Methods
fn create<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<B> where
C: CreationContext,
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<B> where
C: CreationContext,
Implementors
impl InternalCreation<SharedBuffer<u8>> for Allocator<SharedBuffer<u8>>
[src]
impl InternalCreation<SharedBuffer<u8>> for Allocator<SharedBuffer<u8>>
fn create<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<SharedBuffer<u8>> where
C: CreationContext,
[src]
fn create<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<SharedBuffer<u8>> where
C: CreationContext,
impl InternalCreation<SharedBufferStorage<u8>> for Allocator<SharedBufferStorage<u8>>
[src]
impl InternalCreation<SharedBufferStorage<u8>> for Allocator<SharedBufferStorage<u8>>
fn create<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
_target: GLenum
) -> Result<SharedBufferStorage<u8>> where
C: CreationContext,
[src]
fn create<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
_target: GLenum
) -> Result<SharedBufferStorage<u8>> where
C: CreationContext,