[][src]Module mutiny::renderer

OpenGL renderer following the AZDO directives where available

Re-exports

pub use self::pbr_material::Material;
pub use self::pbr_material::MaterialCache;
pub use self::pbr_material::MaterialPool;
pub use self::pbr_material::material_pool_updater;
pub use self::pbr_material::material_offsets_updater;
pub use self::light::ImageBasedLightBuilder;
pub use self::shadow::ShadowMapPool;
pub use self::resources::TexturesPool;
pub use self::memory::Allocator;

Modules

allocator
components
geometry
light
memory
pbr_material
resources
shadow
water

Structs

Bundle
DeferredVertexRegister
Renderer
Settings
VertexRegister

Enums

TextureBindingPoints

Functions

default_attribute_bindings
get_depth_only_shader