[−][src]Trait mutiny::time::FrameCount
A frame rate counter and tracker.
Required Methods
fn target_frame_rate(&self) -> f64
The target frame rate for the simulation.
fn target_time_per_frame(&self) -> FloatDuration
The target wall time for each frame.
fn remaining_frame_time(&self, time: &GameTime) -> FloatDuration
The duration remaining to reach the optimal frame time.
The duration can be negative if the current frame has executed longer than the optimal time.
fn tick(&mut self, time: &GameTime)
Update the counter for a new frame.
fn average_frame_rate(&self) -> f64
The average frame rate for the current frame.
fn is_running_slow(&self, time: &GameTime) -> bool
Return whether the simulation is running slowly.
Implementations on Foreign Types
impl<S> FrameCount for FrameCounter<S> where
S: FrameRateSampler,
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impl<S> FrameCount for FrameCounter<S> where
S: FrameRateSampler,
fn target_frame_rate(&self) -> f64
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fn target_frame_rate(&self) -> f64
fn target_time_per_frame(&self) -> FloatDuration
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fn target_time_per_frame(&self) -> FloatDuration
fn remaining_frame_time(&self, time: &GameTime) -> FloatDuration
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fn remaining_frame_time(&self, time: &GameTime) -> FloatDuration
fn tick(&mut self, time: &GameTime)
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fn tick(&mut self, time: &GameTime)
fn average_frame_rate(&self) -> f64
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fn average_frame_rate(&self) -> f64
fn is_running_slow(&self, time: &GameTime) -> bool
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fn is_running_slow(&self, time: &GameTime) -> bool