[][src]Struct mutiny::transformation::Bone

pub struct Bone {
    pub original: Node,
    pub animated: Node,
    pub rot_mode: RotMode,
    pub rest_mat: Mat4,
    pub inv_rest_mat: Mat4,
    pub inv_rest_mat3: Mat3,
    pub animated_id: usize,
    pub head: Pnt3,
    pub tail: Pnt3,
    pub head_radius: f32,
    pub tail_radius: f32,
    pub name: String,
    pub has_changed: bool,
    pub flags: Flags,
    pub used: bool,
}

Fields

Methods

impl Bone
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Trait Implementations

impl<'a> From<(&'a Bone, &'a str)> for Bone
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impl Debug for Bone
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impl Component for Bone
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impl DebugParameter for Bone
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impl Serialize for Bone
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impl<'de> Deserialize<'de> for Bone
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Auto Trait Implementations

impl Send for Bone

impl Sync for Bone

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<C> ComponentSend for C where
    C: Component + Send
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impl<C> ComponentThreadLocal for C where
    C: Component
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Serialize for T where
    T: Serialize + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> SetParameter for T
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Sets value as a parameter of self.

impl<T> Same for T
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Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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impl<V> IntoVec for V
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impl<V> IntoPnt for V
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impl<B, P> IntoControlBuilder for P where
    B: BuilderFromProperty<P>, 
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impl<T, U> IntoDuration for T where
    U: FromDuration<T>, 
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