[−][src]Struct mutiny::transformation::Transformation
Fields
node: Node
parent_bone: Option<String>
is_bone: bool
Methods
impl Transformation
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impl Transformation
pub fn new(pos: Pnt3, rot: UnitQuat, scale: Vec3) -> Transformation
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pub fn new(pos: Pnt3, rot: UnitQuat, scale: Vec3) -> Transformation
pub fn from_position(pos: Pnt3) -> Transformation
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pub fn from_position(pos: Pnt3) -> Transformation
pub fn from_node(node: Node) -> Transformation
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pub fn from_node(node: Node) -> Transformation
pub fn from_node_parent_bone(node: Node, parent_bone: String) -> Transformation
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pub fn from_node_parent_bone(node: Node, parent_bone: String) -> Transformation
pub fn has_changed(&self) -> bool
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pub fn has_changed(&self) -> bool
pub fn into_parameter(&self) -> String
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pub fn into_parameter(&self) -> String
Trait Implementations
impl Default for Transformation
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impl Default for Transformation
fn default() -> Transformation
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fn default() -> Transformation
impl<'a> From<&'a Transformations> for Transformation
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impl<'a> From<&'a Transformations> for Transformation
fn from(trafo: &'a Transformations) -> Transformation
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fn from(trafo: &'a Transformations) -> Transformation
impl<'a> From<&'a Bone> for Transformation
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impl<'a> From<&'a Bone> for Transformation
fn from(bone: &'a Bone) -> Transformation
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fn from(bone: &'a Bone) -> Transformation
impl Clone for Transformation
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impl Clone for Transformation
fn clone(&self) -> Transformation
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fn clone(&self) -> Transformation
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for Transformation
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impl Debug for Transformation
impl Component for Transformation
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impl Component for Transformation
impl DebugParameter for Transformation
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impl DebugParameter for Transformation
fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl Serialize for Transformation
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impl Serialize for Transformation
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
impl<'de> Deserialize<'de> for Transformation
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impl<'de> Deserialize<'de> for Transformation
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
impl NodeRef for Transformation
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impl NodeRef for Transformation
fn node(&self) -> &Node
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fn node(&self) -> &Node
fn position(&self) -> Point<f32, U3>
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fn position(&self) -> Point<f32, U3>
Returns the local position of this node
fn orientation(&self) -> Unit<Quaternion<f32>>
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fn orientation(&self) -> Unit<Quaternion<f32>>
Returns the orientation of this node as a quaternion which is how it's stored internally Read more
fn rotation(&self) -> Rotation<f32, U3>
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fn rotation(&self) -> Rotation<f32, U3>
Returns the orientation of this node as a Rotation3. Read more
fn scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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fn scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
Returns the current local scale
fn x_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
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fn x_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
The node orientation x axis
fn y_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
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fn y_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
The node orientation y axis
fn z_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
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fn z_axis(
&self
) -> Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
The node orientation z axis
fn local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Local transformation matrix
fn global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Global transformation matrix
fn global_position(&self) -> Point<f32, U3>
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fn global_position(&self) -> Point<f32, U3>
Global position of this node
fn global_orientation(&self) -> Unit<Quaternion<f32>>
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fn global_orientation(&self) -> Unit<Quaternion<f32>>
Global orientation of this node
fn global_scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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fn global_scale(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
Global scale of this node
fn inv_local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn inv_local_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Inverse local transformation of this node Read more
fn inv_global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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fn inv_global_transformation(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
Inverse global transformation of this node Read more
impl NodeMut for Transformation
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impl NodeMut for Transformation
fn node_mut(&mut self) -> &mut Node
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fn node_mut(&mut self) -> &mut Node
fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
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fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
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fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
Updates the internal matrices including the glonal matrices using the optional parent passed as argument Read more
fn look_at(
&mut self,
at: &Point<f32, U3>,
up: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
)
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fn look_at(
&mut self,
at: &Point<f32, U3>,
up: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
)
Changes the orientation of the node to look at the passed position using the up vector
fn rotate(
&mut self,
angle: Rad<f32>,
axis: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
)
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fn rotate(
&mut self,
angle: Rad<f32>,
axis: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
)
Rotate this note a certain angle around the axis of rotation
fn append_orientation(&mut self, rot: &Unit<Quaternion<f32>>)
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fn append_orientation(&mut self, rot: &Unit<Quaternion<f32>>)
Append the passed quaternion to the current local orientation
fn tilt(&mut self, angle: Rad<f32>)
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fn tilt(&mut self, angle: Rad<f32>)
rotate this node around it's local x axis
fn pan(&mut self, angle: Rad<f32>)
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fn pan(&mut self, angle: Rad<f32>)
rotate this node around it's local y axis
fn roll(&mut self, angle: Rad<f32>)
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fn roll(&mut self, angle: Rad<f32>)
rotate this node around it's local z axis
fn set_scale(
&mut self,
s: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
)
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fn set_scale(
&mut self,
s: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
)
Sets the local scale
fn translate(
&mut self,
t: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
)
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fn translate(
&mut self,
t: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
)
Append a translation to the current local position
fn set_position(&mut self, pos: Point<f32, U3>)
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fn set_position(&mut self, pos: Point<f32, U3>)
Sets the local position of this node
fn set_angle_axis(
&mut self,
angle: Rad<f32>,
axis: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
)
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fn set_angle_axis(
&mut self,
angle: Rad<f32>,
axis: &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
)
Sets the orientation for this node from an angle and axis of rotation
fn set_orientation(&mut self, q: Unit<Quaternion<f32>>)
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fn set_orientation(&mut self, q: Unit<Quaternion<f32>>)
Sets the orientation for this node from a quaternion
Auto Trait Implementations
impl Send for Transformation
impl Send for Transformation
impl Sync for Transformation
impl Sync for Transformation
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<C> ComponentSend for C where
C: Component + Send,
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impl<C> ComponentSend for C where
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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impl<C> ComponentThreadLocal for C where
C: Component,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>
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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>
impl<T> Any for T where
T: Any,
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impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
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fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
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unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
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fn from_subset(element: &SS) -> SP
impl<V> IntoVec for V
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impl<V> IntoVec for V
impl<V> IntoPnt for V
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impl<V> IntoPnt for V
impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
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impl<B, P> IntoControlBuilder for P where
B: BuilderFromProperty<P>,
fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
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fn into_builder<S>(self, name: &str, events: S) -> B where
S: Stream<'static, Event>,
impl<T, U> IntoDuration for T where
U: FromDuration<T>,
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impl<T, U> IntoDuration for T where
U: FromDuration<T>,
type Error = <U as FromDuration<T>>::Error
fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>
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fn into_duration(self) -> Result<U, <U as FromDuration<T>>::Error>