Struct na::base::Unit [−][src]
#[repr(transparent)]pub struct Unit<T> { /* fields omitted */ }
A wrapper that ensures the underlying algebraic entity has a unit norm.
It is likely that the only piece of documentation that you need in this page are:
- The construction with normalization
- Data extraction and construction without normalization
- Interpolation between two unit vectors
All the other impl blocks you will see in this page are about UnitComplex
and UnitQuaternion
; both built on top of Unit
. If you are interested
in their documentation, read their dedicated pages directly.
Implementations
impl<T> Unit<T> where
T: Normed,
[src]
impl<T> Unit<T> where
T: Normed,
[src]pub fn new_normalize(value: T) -> Unit<T>
[src]
Normalize the given vector and return it wrapped on a Unit
structure.
pub fn try_new(value: T, min_norm: <T as Normed>::Norm) -> Option<Unit<T>> where
<T as Normed>::Norm: RealField,
[src]
<T as Normed>::Norm: RealField,
Attempts to normalize the given vector and return it wrapped on a Unit
structure.
Returns None
if the norm was smaller or equal to min_norm
.
pub fn new_and_get(value: T) -> (Unit<T>, <T as Normed>::Norm)
[src]
Normalize the given vector and return it wrapped on a Unit
structure and its norm.
pub fn try_new_and_get(
value: T,
min_norm: <T as Normed>::Norm
) -> Option<(Unit<T>, <T as Normed>::Norm)> where
<T as Normed>::Norm: RealField,
[src]
value: T,
min_norm: <T as Normed>::Norm
) -> Option<(Unit<T>, <T as Normed>::Norm)> where
<T as Normed>::Norm: RealField,
Normalize the given vector and return it wrapped on a Unit
structure and its norm.
Returns None
if the norm was smaller or equal to min_norm
.
pub fn renormalize(&mut self) -> <T as Normed>::Norm
[src]
Normalizes this vector again. This is useful when repeated computations might cause a drift in the norm because of float inaccuracies.
Returns the norm before re-normalization. See .renormalize_fast
for a faster alternative
that may be slightly less accurate if self
drifted significantly from having a unit length.
pub fn renormalize_fast(&mut self)
[src]
Normalizes this vector again using a first-order Taylor approximation. This is useful when repeated computations might cause a drift in the norm because of float inaccuracies.
impl<T> Unit<T>
[src]
impl<T> Unit<T>
[src]pub fn new_unchecked(value: T) -> Unit<T>
[src]
Wraps the given value, assuming it is already normalized.
pub fn from_ref_unchecked(value: &'a T) -> &'a Unit<T>
[src]
Wraps the given reference, assuming it is already normalized.
pub fn into_inner(self) -> T
[src]
Retrieves the underlying value.
pub fn unwrap(self) -> T
[src]
use .into_inner()
instead
Retrieves the underlying value. Deprecated: use Unit::into_inner instead.
pub fn as_mut_unchecked(&mut self) -> &mut T
[src]
Returns a mutable reference to the underlying value. This is _unchecked
because modifying
the underlying value in such a way that it no longer has unit length may lead to unexpected
results.
impl<N, D, S> Unit<Matrix<N, D, U1, S>> where
D: Dim,
N: RealField,
S: Storage<N, D, U1>,
[src]
impl<N, D, S> Unit<Matrix<N, D, U1, S>> where
D: Dim,
N: RealField,
S: Storage<N, D, U1>,
[src]pub fn slerp<S2>(
&self,
rhs: &Unit<Matrix<N, D, U1, S2>>,
t: N
) -> Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> where
S2: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
&self,
rhs: &Unit<Matrix<N, D, U1, S2>>,
t: N
) -> Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> where
S2: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
Computes the spherical linear interpolation between two unit vectors.
Examples:
let v1 = Unit::new_normalize(Vector2::new(1.0, 2.0)); let v2 = Unit::new_normalize(Vector2::new(2.0, -3.0)); let v = v1.slerp(&v2, 1.0); assert_eq!(v, v2);
pub fn try_slerp<S2>(
&self,
rhs: &Unit<Matrix<N, D, U1, S2>>,
t: N,
epsilon: N
) -> Option<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> where
S2: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
&self,
rhs: &Unit<Matrix<N, D, U1, S2>>,
t: N,
epsilon: N
) -> Option<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> where
S2: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
Computes the spherical linear interpolation between two unit vectors.
Returns None
if the two vectors are almost collinear and with opposite direction
(in this case, there is an infinity of possible results).
impl<N> Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn angle(&self) -> N
[src]
The rotation angle in [0; pi] of this unit quaternion.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let rot = UnitQuaternion::from_axis_angle(&axis, 1.78); assert_eq!(rot.angle(), 1.78);
pub fn quaternion(&self) -> &Quaternion<N>
[src]
The underlying quaternion.
Same as self.as_ref()
.
Example
let axis = UnitQuaternion::identity(); assert_eq!(*axis.quaternion(), Quaternion::new(1.0, 0.0, 0.0, 0.0));
#[must_use = "Did you mean to use conjugate_mut()?"]pub fn conjugate(&self) -> Unit<Quaternion<N>>
[src]
Compute the conjugate of this unit quaternion.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let rot = UnitQuaternion::from_axis_angle(&axis, 1.78); let conj = rot.conjugate(); assert_eq!(conj, UnitQuaternion::from_axis_angle(&-axis, 1.78));
#[must_use = "Did you mean to use inverse_mut()?"]pub fn inverse(&self) -> Unit<Quaternion<N>>
[src]
Inverts this quaternion if it is not zero.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let rot = UnitQuaternion::from_axis_angle(&axis, 1.78); let inv = rot.inverse(); assert_eq!(rot * inv, UnitQuaternion::identity()); assert_eq!(inv * rot, UnitQuaternion::identity());
pub fn angle_to(&self, other: &Unit<Quaternion<N>>) -> N
[src]
The rotation angle needed to make self
and other
coincide.
Example
let rot1 = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 1.0); let rot2 = UnitQuaternion::from_axis_angle(&Vector3::x_axis(), 0.1); assert_relative_eq!(rot1.angle_to(&rot2), 1.0045657, epsilon = 1.0e-6);
pub fn rotation_to(&self, other: &Unit<Quaternion<N>>) -> Unit<Quaternion<N>>
[src]
The unit quaternion needed to make self
and other
coincide.
The result is such that: self.rotation_to(other) * self == other
.
Example
let rot1 = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 1.0); let rot2 = UnitQuaternion::from_axis_angle(&Vector3::x_axis(), 0.1); let rot_to = rot1.rotation_to(&rot2); assert_relative_eq!(rot_to * rot1, rot2, epsilon = 1.0e-6);
pub fn lerp(&self, other: &Unit<Quaternion<N>>, t: N) -> Quaternion<N>
[src]
Linear interpolation between two unit quaternions.
The result is not normalized.
Example
let q1 = UnitQuaternion::new_normalize(Quaternion::new(1.0, 0.0, 0.0, 0.0)); let q2 = UnitQuaternion::new_normalize(Quaternion::new(0.0, 1.0, 0.0, 0.0)); assert_eq!(q1.lerp(&q2, 0.1), Quaternion::new(0.9, 0.1, 0.0, 0.0));
pub fn nlerp(&self, other: &Unit<Quaternion<N>>, t: N) -> Unit<Quaternion<N>>
[src]
Normalized linear interpolation between two unit quaternions.
This is the same as self.lerp
except that the result is normalized.
Example
let q1 = UnitQuaternion::new_normalize(Quaternion::new(1.0, 0.0, 0.0, 0.0)); let q2 = UnitQuaternion::new_normalize(Quaternion::new(0.0, 1.0, 0.0, 0.0)); assert_eq!(q1.nlerp(&q2, 0.1), UnitQuaternion::new_normalize(Quaternion::new(0.9, 0.1, 0.0, 0.0)));
pub fn slerp(&self, other: &Unit<Quaternion<N>>, t: N) -> Unit<Quaternion<N>> where
N: RealField,
[src]
N: RealField,
Spherical linear interpolation between two unit quaternions.
Panics if the angle between both quaternion is 180 degrees (in which case the interpolation
is not well-defined). Use .try_slerp
instead to avoid the panic.
Examples:
let q1 = UnitQuaternion::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0); let q2 = UnitQuaternion::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0); let q = q1.slerp(&q2, 1.0 / 3.0); assert_eq!(q.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
pub fn try_slerp(
&self,
other: &Unit<Quaternion<N>>,
t: N,
epsilon: N
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
[src]
&self,
other: &Unit<Quaternion<N>>,
t: N,
epsilon: N
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
Computes the spherical linear interpolation between two unit quaternions or returns None
if both quaternions are approximately 180 degrees apart (in which case the interpolation is
not well-defined).
Arguments
self
: the first quaternion to interpolate from.other
: the second quaternion to interpolate toward.t
: the interpolation parameter. Should be between 0 and 1.epsilon
: the value below which the sinus of the angle separating both quaternion must be to returnNone
.
pub fn conjugate_mut(&mut self)
[src]
Compute the conjugate of this unit quaternion in-place.
pub fn inverse_mut(&mut self)
[src]
Inverts this quaternion if it is not zero.
Example
let axisangle = Vector3::new(0.1, 0.2, 0.3); let mut rot = UnitQuaternion::new(axisangle); rot.inverse_mut(); assert_relative_eq!(rot * UnitQuaternion::new(axisangle), UnitQuaternion::identity()); assert_relative_eq!(UnitQuaternion::new(axisangle) * rot, UnitQuaternion::identity());
pub fn axis(
&self
) -> Option<Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>> where
N: RealField,
[src]
&self
) -> Option<Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>> where
N: RealField,
The rotation axis of this unit quaternion or None
if the rotation is zero.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let angle = 1.2; let rot = UnitQuaternion::from_axis_angle(&axis, angle); assert_eq!(rot.axis(), Some(axis)); // Case with a zero angle. let rot = UnitQuaternion::from_axis_angle(&axis, 0.0); assert!(rot.axis().is_none());
pub fn scaled_axis(
&self
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
N: RealField,
[src]
&self
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
N: RealField,
The rotation axis of this unit quaternion multiplied by the rotation angle.
Example
let axisangle = Vector3::new(0.1, 0.2, 0.3); let rot = UnitQuaternion::new(axisangle); assert_relative_eq!(rot.scaled_axis(), axisangle, epsilon = 1.0e-6);
pub fn axis_angle(
&self
) -> Option<(Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>, N)> where
N: RealField,
[src]
&self
) -> Option<(Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>, N)> where
N: RealField,
The rotation axis and angle in ]0, pi] of this unit quaternion.
Returns None
if the angle is zero.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let angle = 1.2; let rot = UnitQuaternion::from_axis_angle(&axis, angle); assert_eq!(rot.axis_angle(), Some((axis, angle))); // Case with a zero angle. let rot = UnitQuaternion::from_axis_angle(&axis, 0.0); assert!(rot.axis_angle().is_none());
pub fn exp(&self) -> Quaternion<N>
[src]
Compute the exponential of a quaternion.
Note that this function yields a Quaternion<N>
because it loses the unit property.
pub fn ln(&self) -> Quaternion<N> where
N: RealField,
[src]
N: RealField,
Compute the natural logarithm of a quaternion.
Note that this function yields a Quaternion<N>
because it loses the unit property.
The vector part of the return value corresponds to the axis-angle representation (divided
by 2.0) of this unit quaternion.
Example
let axisangle = Vector3::new(0.1, 0.2, 0.3); let q = UnitQuaternion::new(axisangle); assert_relative_eq!(q.ln().vector().into_owned(), axisangle, epsilon = 1.0e-6);
pub fn powf(&self, n: N) -> Unit<Quaternion<N>> where
N: RealField,
[src]
N: RealField,
Raise the quaternion to a given floating power.
This returns the unit quaternion that identifies a rotation with axis self.axis()
and
angle self.angle() × n
.
Example
let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let angle = 1.2; let rot = UnitQuaternion::from_axis_angle(&axis, angle); let pow = rot.powf(2.0); assert_relative_eq!(pow.axis().unwrap(), axis, epsilon = 1.0e-6); assert_eq!(pow.angle(), 2.4);
pub fn to_rotation_matrix(&self) -> Rotation<N, U3>
[src]
Builds a rotation matrix from this unit quaternion.
Example
let q = UnitQuaternion::from_axis_angle(&Vector3::z_axis(), f32::consts::FRAC_PI_6); let rot = q.to_rotation_matrix(); let expected = Matrix3::new(0.8660254, -0.5, 0.0, 0.5, 0.8660254, 0.0, 0.0, 0.0, 1.0); assert_relative_eq!(*rot.matrix(), expected, epsilon = 1.0e-6);
pub fn to_euler_angles(&self) -> (N, N, N) where
N: RealField,
[src]
N: RealField,
This is renamed to use .euler_angles()
.
Converts this unit quaternion into its equivalent Euler angles.
The angles are produced in the form (roll, pitch, yaw).
pub fn euler_angles(&self) -> (N, N, N) where
N: RealField,
[src]
N: RealField,
Retrieves the euler angles corresponding to this unit quaternion.
The angles are produced in the form (roll, pitch, yaw).
Example
let rot = UnitQuaternion::from_euler_angles(0.1, 0.2, 0.3); let euler = rot.euler_angles(); assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6); assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6); assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
pub fn to_homogeneous(
&self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
Converts this unit quaternion into its equivalent homogeneous transformation matrix.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::z_axis(), f32::consts::FRAC_PI_6); let expected = Matrix4::new(0.8660254, -0.5, 0.0, 0.0, 0.5, 0.8660254, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); assert_relative_eq!(rot.to_homogeneous(), expected, epsilon = 1.0e-6);
pub fn transform_point(&self, pt: &Point<N, U3>) -> Point<N, U3>
[src]
Rotate a point by this unit quaternion.
This is the same as the multiplication self * pt
.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_point = rot.transform_point(&Point3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Point3::new(3.0, 2.0, -1.0), epsilon = 1.0e-6);
pub fn transform_vector(
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
Rotate a vector by this unit quaternion.
This is the same as the multiplication self * v
.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_vector = rot.transform_vector(&Vector3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_vector, Vector3::new(3.0, 2.0, -1.0), epsilon = 1.0e-6);
pub fn inverse_transform_point(&self, pt: &Point<N, U3>) -> Point<N, U3>
[src]
Rotate a point by the inverse of this unit quaternion. This may be cheaper than inverting the unit quaternion and transforming the point.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_point = rot.inverse_transform_point(&Point3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Point3::new(-3.0, 2.0, 1.0), epsilon = 1.0e-6);
pub fn inverse_transform_vector(
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
Rotate a vector by the inverse of this unit quaternion. This may be cheaper than inverting the unit quaternion and transforming the vector.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), f32::consts::FRAC_PI_2); let transformed_vector = rot.inverse_transform_vector(&Vector3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_vector, Vector3::new(-3.0, 2.0, 1.0), epsilon = 1.0e-6);
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
[src]
&self,
v: &Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
) -> Unit<Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>>
Rotate a vector by the inverse of this unit quaternion. This may be cheaper than inverting the unit quaternion and transforming the vector.
Example
let rot = UnitQuaternion::from_axis_angle(&Vector3::z_axis(), f32::consts::FRAC_PI_2); let transformed_vector = rot.inverse_transform_unit_vector(&Vector3::x_axis()); assert_relative_eq!(transformed_vector, -Vector3::y_axis(), epsilon = 1.0e-6);
impl<N> Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn identity() -> Unit<Quaternion<N>>
[src]
The rotation identity.
Example
let q = UnitQuaternion::identity(); let q2 = UnitQuaternion::new(Vector3::new(1.0, 2.0, 3.0)); let v = Vector3::new_random(); let p = Point3::from(v); assert_eq!(q * q2, q2); assert_eq!(q2 * q, q2); assert_eq!(q * v, v); assert_eq!(q * p, p);
pub fn from_axis_angle<SB>(
axis: &Unit<Matrix<N, U3, U1, SB>>,
angle: N
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
[src]
axis: &Unit<Matrix<N, U3, U1, SB>>,
angle: N
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
Creates a new quaternion from a unit vector (the rotation axis) and an angle (the rotation angle).
Example
let axis = Vector3::y_axis(); let angle = f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::from_axis_angle(&axis, angle); assert_eq!(q.axis().unwrap(), axis); assert_eq!(q.angle(), angle); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // A zero vector yields an identity. assert_eq!(UnitQuaternion::from_scaled_axis(Vector3::<f32>::zeros()), UnitQuaternion::identity());
pub fn from_quaternion(q: Quaternion<N>) -> Unit<Quaternion<N>>
[src]
Creates a new unit quaternion from a quaternion.
The input quaternion will be normalized.
pub fn from_euler_angles(roll: N, pitch: N, yaw: N) -> Unit<Quaternion<N>>
[src]
Creates a new unit quaternion from Euler angles.
The primitive rotations are applied in order: 1 roll − 2 pitch − 3 yaw.
Example
let rot = UnitQuaternion::from_euler_angles(0.1, 0.2, 0.3); let euler = rot.euler_angles(); assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6); assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6); assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
pub fn from_rotation_matrix(rotmat: &Rotation<N, U3>) -> Unit<Quaternion<N>>
[src]
Builds an unit quaternion from a rotation matrix.
Example
let axis = Vector3::y_axis(); let angle = 0.1; let rot = Rotation3::from_axis_angle(&axis, angle); let q = UnitQuaternion::from_rotation_matrix(&rot); assert_relative_eq!(q.to_rotation_matrix(), rot, epsilon = 1.0e-6); assert_relative_eq!(q.axis().unwrap(), rot.axis().unwrap(), epsilon = 1.0e-6); assert_relative_eq!(q.angle(), rot.angle(), epsilon = 1.0e-6);
pub fn from_matrix(
m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
) -> Unit<Quaternion<N>> where
N: RealField,
[src]
m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
) -> Unit<Quaternion<N>> where
N: RealField,
Builds an unit quaternion by extracting the rotation part of the given transformation m
.
This is an iterative method. See .from_matrix_eps
to provide mover
convergence parameters and starting solution.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
pub fn from_matrix_eps(
m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>,
eps: N,
max_iter: usize,
guess: Unit<Quaternion<N>>
) -> Unit<Quaternion<N>> where
N: RealField,
[src]
m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>,
eps: N,
max_iter: usize,
guess: Unit<Quaternion<N>>
) -> Unit<Quaternion<N>> where
N: RealField,
Builds an unit quaternion by extracting the rotation part of the given transformation m
.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
Parameters
m
: the matrix from which the rotational part is to be extracted.eps
: the angular errors tolerated between the current rotation and the optimal one.max_iter
: the maximum number of iterations. Loops indefinitely until convergence if set to0
.guess
: an estimate of the solution. Convergence will be significantly faster if an initial solution close to the actual solution is provided. Can be set toUnitQuaternion::identity()
if no other guesses come to mind.
pub fn rotation_between<SB, SC>(
a: &Matrix<N, U3, U1, SB>,
b: &Matrix<N, U3, U1, SC>
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
a: &Matrix<N, U3, U1, SB>,
b: &Matrix<N, U3, U1, SC>
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
The unit quaternion needed to make a
and b
be collinear and point toward the same
direction. Returns None
if both a
and b
are collinear and point to opposite directions, as then the
rotation desired is not unique.
Example
let a = Vector3::new(1.0, 2.0, 3.0); let b = Vector3::new(3.0, 1.0, 2.0); let q = UnitQuaternion::rotation_between(&a, &b).unwrap(); assert_relative_eq!(q * a, b); assert_relative_eq!(q.inverse() * b, a);
pub fn scaled_rotation_between<SB, SC>(
a: &Matrix<N, U3, U1, SB>,
b: &Matrix<N, U3, U1, SC>,
s: N
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
a: &Matrix<N, U3, U1, SB>,
b: &Matrix<N, U3, U1, SC>,
s: N
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Vector3::new(1.0, 2.0, 3.0); let b = Vector3::new(3.0, 1.0, 2.0); let q2 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.2).unwrap(); let q5 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.5).unwrap(); assert_relative_eq!(q2 * q2 * q2 * q2 * q2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(q5 * q5 * a, b, epsilon = 1.0e-6);
pub fn rotation_between_axis<SB, SC>(
a: &Unit<Matrix<N, U3, U1, SB>>,
b: &Unit<Matrix<N, U3, U1, SC>>
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
a: &Unit<Matrix<N, U3, U1, SB>>,
b: &Unit<Matrix<N, U3, U1, SC>>
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
The unit quaternion needed to make a
and b
be collinear and point toward the same
direction.
Example
let a = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let b = Unit::new_normalize(Vector3::new(3.0, 1.0, 2.0)); let q = UnitQuaternion::rotation_between(&a, &b).unwrap(); assert_relative_eq!(q * a, b); assert_relative_eq!(q.inverse() * b, a);
pub fn scaled_rotation_between_axis<SB, SC>(
na: &Unit<Matrix<N, U3, U1, SB>>,
nb: &Unit<Matrix<N, U3, U1, SC>>,
s: N
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
na: &Unit<Matrix<N, U3, U1, SB>>,
nb: &Unit<Matrix<N, U3, U1, SC>>,
s: N
) -> Option<Unit<Quaternion<N>>> where
N: RealField,
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0)); let b = Unit::new_normalize(Vector3::new(3.0, 1.0, 2.0)); let q2 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.2).unwrap(); let q5 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.5).unwrap(); assert_relative_eq!(q2 * q2 * q2 * q2 * q2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(q5 * q5 * a, b, epsilon = 1.0e-6);
pub fn face_towards<SB, SC>(
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
Creates an unit quaternion that corresponds to the local frame of an observer standing at the
origin and looking toward dir
.
It maps the z
axis to the direction dir
.
Arguments
- dir - The look direction. It does not need to be normalized.
- up - The vertical direction. It does not need to be normalized.
The only requirement of this parameter is to not be collinear to
dir
. Non-collinearity is not checked.
Example
let dir = Vector3::new(1.0, 2.0, 3.0); let up = Vector3::y(); let q = UnitQuaternion::face_towards(&dir, &up); assert_relative_eq!(q * Vector3::z(), dir.normalize());
pub fn new_observer_frames<SB, SC>(
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
renamed to face_towards
Deprecated: Use [UnitQuaternion::face_towards] instead.
pub fn look_at_rh<SB, SC>(
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
Builds a right-handed look-at view matrix without translation.
It maps the view direction dir
to the negative z
axis.
This conforms to the common notion of right handed look-at matrix from the computer
graphics community.
Arguments
- dir − The view direction. It does not need to be normalized.
- up - A vector approximately aligned with required the vertical axis. It does not need
to be normalized. The only requirement of this parameter is to not be collinear to
dir
.
Example
let dir = Vector3::new(1.0, 2.0, 3.0); let up = Vector3::y(); let q = UnitQuaternion::look_at_rh(&dir, &up); assert_relative_eq!(q * dir.normalize(), -Vector3::z());
pub fn look_at_lh<SB, SC>(
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
[src]
dir: &Matrix<N, U3, U1, SB>,
up: &Matrix<N, U3, U1, SC>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
SC: Storage<N, U3, U1>,
Builds a left-handed look-at view matrix without translation.
It maps the view direction dir
to the positive z
axis.
This conforms to the common notion of left handed look-at matrix from the computer
graphics community.
Arguments
- dir − The view direction. It does not need to be normalized.
- up - A vector approximately aligned with required the vertical axis. The only
requirement of this parameter is to not be collinear to
dir
.
Example
let dir = Vector3::new(1.0, 2.0, 3.0); let up = Vector3::y(); let q = UnitQuaternion::look_at_lh(&dir, &up); assert_relative_eq!(q * dir.normalize(), Vector3::z());
pub fn new<SB>(axisangle: Matrix<N, U3, U1, SB>) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
[src]
SB: Storage<N, U3, U1>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than N::default_epsilon()
, this returns the identity rotation.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::new(axisangle); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // A zero vector yields an identity. assert_eq!(UnitQuaternion::new(Vector3::<f32>::zeros()), UnitQuaternion::identity());
pub fn new_eps<SB>(
axisangle: Matrix<N, U3, U1, SB>,
eps: N
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
[src]
axisangle: Matrix<N, U3, U1, SB>,
eps: N
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than eps
, this returns the identity rotation.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::new_eps(axisangle, 1.0e-6); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // An almost zero vector yields an identity. assert_eq!(UnitQuaternion::new_eps(Vector3::new(1.0e-8, 1.0e-9, 1.0e-7), 1.0e-6), UnitQuaternion::identity());
pub fn from_scaled_axis<SB>(
axisangle: Matrix<N, U3, U1, SB>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
[src]
axisangle: Matrix<N, U3, U1, SB>
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than N::default_epsilon()
, this returns the identity rotation.
Same as Self::new(axisangle)
.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::from_scaled_axis(axisangle); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // A zero vector yields an identity. assert_eq!(UnitQuaternion::from_scaled_axis(Vector3::<f32>::zeros()), UnitQuaternion::identity());
pub fn from_scaled_axis_eps<SB>(
axisangle: Matrix<N, U3, U1, SB>,
eps: N
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
[src]
axisangle: Matrix<N, U3, U1, SB>,
eps: N
) -> Unit<Quaternion<N>> where
SB: Storage<N, U3, U1>,
Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
If axisangle
has a magnitude smaller than eps
, this returns the identity rotation.
Same as Self::new_eps(axisangle, eps)
.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); let q = UnitQuaternion::from_scaled_axis_eps(axisangle, 1.0e-6); assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // An almost zero vector yields an identity. assert_eq!(UnitQuaternion::from_scaled_axis_eps(Vector3::new(1.0e-8, 1.0e-9, 1.0e-7), 1.0e-6), UnitQuaternion::identity());
pub fn mean_of(
unit_quaternions: impl IntoIterator<Item = Unit<Quaternion<N>>>
) -> Unit<Quaternion<N>> where
N: RealField,
[src]
unit_quaternions: impl IntoIterator<Item = Unit<Quaternion<N>>>
) -> Unit<Quaternion<N>> where
N: RealField,
Create the mean unit quaternion from a data structure implementing IntoIterator returning unit quaternions.
The method will panic if the iterator does not return any quaternions.
Algorithm from: Oshman, Yaakov, and Avishy Carmi. “Attitude estimation from vector observations using a genetic-algorithm-embedded quaternion particle filter.” Journal of Guidance, Control, and Dynamics 29.4 (2006): 879-891.
Example
let q1 = UnitQuaternion::from_euler_angles(0.0, 0.0, 0.0); let q2 = UnitQuaternion::from_euler_angles(-0.1, 0.0, 0.0); let q3 = UnitQuaternion::from_euler_angles(0.1, 0.0, 0.0); let quat_vec = vec![q1, q2, q3]; let q_mean = UnitQuaternion::mean_of(quat_vec); let euler_angles_mean = q_mean.euler_angles(); assert_relative_eq!(euler_angles_mean.0, 0.0, epsilon = 1.0e-7)
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn angle(&self) -> N
[src]
The rotation angle in ]-pi; pi]
of this unit complex number.
Example
let rot = UnitComplex::new(1.78); assert_eq!(rot.angle(), 1.78);
pub fn sin_angle(&self) -> N
[src]
The sine of the rotation angle.
Example
let angle = 1.78f32; let rot = UnitComplex::new(angle); assert_eq!(rot.sin_angle(), angle.sin());
pub fn cos_angle(&self) -> N
[src]
The cosine of the rotation angle.
Example
let angle = 1.78f32; let rot = UnitComplex::new(angle); assert_eq!(rot.cos_angle(),angle.cos());
pub fn scaled_axis(
&self
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
[src]
&self
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
The rotation angle returned as a 1-dimensional vector.
This is generally used in the context of generic programming. Using
the .angle()
method instead is more common.
pub fn axis_angle(
&self
) -> Option<(Unit<Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>>, N)> where
N: RealField,
[src]
&self
) -> Option<(Unit<Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>>, N)> where
N: RealField,
The rotation axis and angle in ]0, pi] of this complex number.
This is generally used in the context of generic programming. Using
the .angle()
method instead is more common.
Returns None
if the angle is zero.
pub fn angle_to(&self, other: &Unit<Complex<N>>) -> N
[src]
The rotation angle needed to make self
and other
coincide.
Example
let rot1 = UnitComplex::new(0.1); let rot2 = UnitComplex::new(1.7); assert_relative_eq!(rot1.angle_to(&rot2), 1.6);
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]#[must_use = "Did you mean to use conjugate_mut()?"]pub fn conjugate(&self) -> Unit<Complex<N>>
[src]
Compute the conjugate of this unit complex number.
Example
let rot = UnitComplex::new(1.78); let conj = rot.conjugate(); assert_eq!(rot.complex().im, -conj.complex().im); assert_eq!(rot.complex().re, conj.complex().re);
#[must_use = "Did you mean to use inverse_mut()?"]pub fn inverse(&self) -> Unit<Complex<N>>
[src]
Inverts this complex number if it is not zero.
Example
let rot = UnitComplex::new(1.2); let inv = rot.inverse(); assert_relative_eq!(rot * inv, UnitComplex::identity(), epsilon = 1.0e-6); assert_relative_eq!(inv * rot, UnitComplex::identity(), epsilon = 1.0e-6);
pub fn conjugate_mut(&mut self)
[src]
Compute in-place the conjugate of this unit complex number.
Example
let angle = 1.7; let rot = UnitComplex::new(angle); let mut conj = UnitComplex::new(angle); conj.conjugate_mut(); assert_eq!(rot.complex().im, -conj.complex().im); assert_eq!(rot.complex().re, conj.complex().re);
pub fn inverse_mut(&mut self)
[src]
Inverts in-place this unit complex number.
Example
let angle = 1.7; let mut rot = UnitComplex::new(angle); rot.inverse_mut(); assert_relative_eq!(rot * UnitComplex::new(angle), UnitComplex::identity()); assert_relative_eq!(UnitComplex::new(angle) * rot, UnitComplex::identity());
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn to_rotation_matrix(&self) -> Rotation<N, U2>
[src]
Builds the rotation matrix corresponding to this unit complex number.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_6); let expected = Rotation2::new(f32::consts::FRAC_PI_6); assert_eq!(rot.to_rotation_matrix(), expected);
pub fn to_homogeneous(
&self
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
[src]
&self
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
Converts this unit complex number into its equivalent homogeneous transformation matrix.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_6); let expected = Matrix3::new(0.8660254, -0.5, 0.0, 0.5, 0.8660254, 0.0, 0.0, 0.0, 1.0); assert_eq!(rot.to_homogeneous(), expected);
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn transform_point(&self, pt: &Point<N, U2>) -> Point<N, U2>
[src]
Rotate the given point by this unit complex number.
This is the same as the multiplication self * pt
.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_point = rot.transform_point(&Point2::new(1.0, 2.0)); assert_relative_eq!(transformed_point, Point2::new(-2.0, 1.0), epsilon = 1.0e-6);
pub fn transform_vector(
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
Rotate the given vector by this unit complex number.
This is the same as the multiplication self * v
.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_vector = rot.transform_vector(&Vector2::new(1.0, 2.0)); assert_relative_eq!(transformed_vector, Vector2::new(-2.0, 1.0), epsilon = 1.0e-6);
pub fn inverse_transform_point(&self, pt: &Point<N, U2>) -> Point<N, U2>
[src]
Rotate the given point by the inverse of this unit complex number.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_point = rot.inverse_transform_point(&Point2::new(1.0, 2.0)); assert_relative_eq!(transformed_point, Point2::new(2.0, -1.0), epsilon = 1.0e-6);
pub fn inverse_transform_vector(
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
Rotate the given vector by the inverse of this unit complex number.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_vector = rot.inverse_transform_vector(&Vector2::new(1.0, 2.0)); assert_relative_eq!(transformed_vector, Vector2::new(2.0, -1.0), epsilon = 1.0e-6);
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
[src]
&self,
v: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
Rotate the given vector by the inverse of this unit complex number.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let transformed_vector = rot.inverse_transform_unit_vector(&Vector2::x_axis()); assert_relative_eq!(transformed_vector, -Vector2::y_axis(), epsilon = 1.0e-6);
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn slerp(&self, other: &Unit<Complex<N>>, t: N) -> Unit<Complex<N>>
[src]
Spherical linear interpolation between two rotations represented as unit complex numbers.
Examples:
let rot1 = UnitComplex::new(std::f32::consts::FRAC_PI_4); let rot2 = UnitComplex::new(-std::f32::consts::PI); let rot = rot1.slerp(&rot2, 1.0 / 3.0); assert_relative_eq!(rot.angle(), std::f32::consts::FRAC_PI_2);
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn new(angle: N) -> Unit<Complex<N>>
[src]
Builds the unit complex number corresponding to the rotation with the given angle.
Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2); assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));
pub fn from_angle(angle: N) -> Unit<Complex<N>>
[src]
Builds the unit complex number corresponding to the rotation with the angle.
Same as Self::new(angle)
.
Example
let rot = UnitComplex::from_angle(f32::consts::FRAC_PI_2); assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));
pub fn from_cos_sin_unchecked(cos: N, sin: N) -> Unit<Complex<N>>
[src]
Builds the unit complex number from the sinus and cosinus of the rotation angle.
The input values are not checked to actually be cosines and sine of the same value.
Is is generally preferable to use the ::new(angle)
constructor instead.
Example
let angle = f32::consts::FRAC_PI_2; let rot = UnitComplex::from_cos_sin_unchecked(angle.cos(), angle.sin()); assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));
pub fn from_scaled_axis<SB>(
axisangle: Matrix<N, U1, U1, SB>
) -> Unit<Complex<N>> where
SB: Storage<N, U1, U1>,
[src]
axisangle: Matrix<N, U1, U1, SB>
) -> Unit<Complex<N>> where
SB: Storage<N, U1, U1>,
Builds a unit complex rotation from an angle in radian wrapped in a 1-dimensional vector.
This is generally used in the context of generic programming. Using
the ::new(angle)
method instead is more common.
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn complex(&self) -> &Complex<N>
[src]
The underlying complex number.
Same as self.as_ref()
.
Example
let angle = 1.78f32; let rot = UnitComplex::new(angle); assert_eq!(*rot.complex(), Complex::new(angle.cos(), angle.sin()));
pub fn from_complex(q: Complex<N>) -> Unit<Complex<N>>
[src]
Creates a new unit complex number from a complex number.
The input complex number will be normalized.
pub fn from_complex_and_get(q: Complex<N>) -> (Unit<Complex<N>>, N)
[src]
Creates a new unit complex number from a complex number.
The input complex number will be normalized. Returns the norm of the complex number as well.
pub fn from_rotation_matrix(rotmat: &Rotation<N, U2>) -> Unit<Complex<N>>
[src]
Builds the unit complex number from the corresponding 2D rotation matrix.
Example
let rot = Rotation2::new(1.7); let complex = UnitComplex::from_rotation_matrix(&rot); assert_eq!(complex, UnitComplex::new(1.7));
pub fn from_matrix(
m: &Matrix<N, U2, U2, <DefaultAllocator as Allocator<N, U2, U2>>::Buffer>
) -> Unit<Complex<N>> where
N: RealField,
[src]
m: &Matrix<N, U2, U2, <DefaultAllocator as Allocator<N, U2, U2>>::Buffer>
) -> Unit<Complex<N>> where
N: RealField,
Builds an unit complex by extracting the rotation part of the given transformation m
.
This is an iterative method. See .from_matrix_eps
to provide mover
convergence parameters and starting solution.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
pub fn from_matrix_eps(
m: &Matrix<N, U2, U2, <DefaultAllocator as Allocator<N, U2, U2>>::Buffer>,
eps: N,
max_iter: usize,
guess: Unit<Complex<N>>
) -> Unit<Complex<N>> where
N: RealField,
[src]
m: &Matrix<N, U2, U2, <DefaultAllocator as Allocator<N, U2, U2>>::Buffer>,
eps: N,
max_iter: usize,
guess: Unit<Complex<N>>
) -> Unit<Complex<N>> where
N: RealField,
Builds an unit complex by extracting the rotation part of the given transformation m
.
This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.
Parameters
m
: the matrix from which the rotational part is to be extracted.eps
: the angular errors tolerated between the current rotation and the optimal one.max_iter
: the maximum number of iterations. Loops indefinitely until convergence if set to0
.guess
: an estimate of the solution. Convergence will be significantly faster if an initial solution close to the actual solution is provided. Can be set toUnitQuaternion::identity()
if no other guesses come to mind.
pub fn rotation_to(&self, other: &Unit<Complex<N>>) -> Unit<Complex<N>>
[src]
The unit complex number needed to make self
and other
coincide.
The result is such that: self.rotation_to(other) * self == other
.
Example
let rot1 = UnitComplex::new(0.1); let rot2 = UnitComplex::new(1.7); let rot_to = rot1.rotation_to(&rot2); assert_relative_eq!(rot_to * rot1, rot2); assert_relative_eq!(rot_to.inverse() * rot2, rot1);
pub fn powf(&self, n: N) -> Unit<Complex<N>>
[src]
Raise this unit complex number to a given floating power.
This returns the unit complex number that identifies a rotation angle equal to
self.angle() × n
.
Example
let rot = UnitComplex::new(0.78); let pow = rot.powf(2.0); assert_relative_eq!(pow.angle(), 2.0 * 0.78);
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn rotation_between<SB, SC>(
a: &Matrix<N, U2, U1, SB>,
b: &Matrix<N, U2, U1, SC>
) -> Unit<Complex<N>> where
N: RealField,
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
[src]
a: &Matrix<N, U2, U1, SB>,
b: &Matrix<N, U2, U1, SC>
) -> Unit<Complex<N>> where
N: RealField,
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
The unit complex needed to make a
and b
be collinear and point toward the same
direction.
Example
let a = Vector2::new(1.0, 2.0); let b = Vector2::new(2.0, 1.0); let rot = UnitComplex::rotation_between(&a, &b); assert_relative_eq!(rot * a, b); assert_relative_eq!(rot.inverse() * b, a);
pub fn scaled_rotation_between<SB, SC>(
a: &Matrix<N, U2, U1, SB>,
b: &Matrix<N, U2, U1, SC>,
s: N
) -> Unit<Complex<N>> where
N: RealField,
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
[src]
a: &Matrix<N, U2, U1, SB>,
b: &Matrix<N, U2, U1, SC>,
s: N
) -> Unit<Complex<N>> where
N: RealField,
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Vector2::new(1.0, 2.0); let b = Vector2::new(2.0, 1.0); let rot2 = UnitComplex::scaled_rotation_between(&a, &b, 0.2); let rot5 = UnitComplex::scaled_rotation_between(&a, &b, 0.5); assert_relative_eq!(rot2 * rot2 * rot2 * rot2 * rot2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(rot5 * rot5 * a, b, epsilon = 1.0e-6);
pub fn rotation_between_axis<SB, SC>(
a: &Unit<Matrix<N, U2, U1, SB>>,
b: &Unit<Matrix<N, U2, U1, SC>>
) -> Unit<Complex<N>> where
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
[src]
a: &Unit<Matrix<N, U2, U1, SB>>,
b: &Unit<Matrix<N, U2, U1, SC>>
) -> Unit<Complex<N>> where
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
The unit complex needed to make a
and b
be collinear and point toward the same
direction.
Example
let a = Unit::new_normalize(Vector2::new(1.0, 2.0)); let b = Unit::new_normalize(Vector2::new(2.0, 1.0)); let rot = UnitComplex::rotation_between_axis(&a, &b); assert_relative_eq!(rot * a, b); assert_relative_eq!(rot.inverse() * b, a);
pub fn scaled_rotation_between_axis<SB, SC>(
na: &Unit<Matrix<N, U2, U1, SB>>,
nb: &Unit<Matrix<N, U2, U1, SC>>,
s: N
) -> Unit<Complex<N>> where
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
[src]
na: &Unit<Matrix<N, U2, U1, SB>>,
nb: &Unit<Matrix<N, U2, U1, SC>>,
s: N
) -> Unit<Complex<N>> where
SB: Storage<N, U2, U1>,
SC: Storage<N, U2, U1>,
The smallest rotation needed to make a
and b
collinear and point toward the same
direction, raised to the power s
.
Example
let a = Unit::new_normalize(Vector2::new(1.0, 2.0)); let b = Unit::new_normalize(Vector2::new(2.0, 1.0)); let rot2 = UnitComplex::scaled_rotation_between_axis(&a, &b, 0.2); let rot5 = UnitComplex::scaled_rotation_between_axis(&a, &b, 0.5); assert_relative_eq!(rot2 * rot2 * rot2 * rot2 * rot2 * a, b, epsilon = 1.0e-6); assert_relative_eq!(rot5 * rot5 * a, b, epsilon = 1.0e-6);
Trait Implementations
impl<N> AbsDiffEq<Unit<Complex<N>>> for Unit<Complex<N>> where
N: RealField,
[src]
impl<N> AbsDiffEq<Unit<Complex<N>>> for Unit<Complex<N>> where
N: RealField,
[src]type Epsilon = N
Used for specifying relative comparisons.
pub fn default_epsilon(
) -> <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
[src]
) -> <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
pub fn abs_diff_eq(
&self,
other: &Unit<Complex<N>>,
epsilon: <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
) -> bool
[src]
&self,
other: &Unit<Complex<N>>,
epsilon: <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
) -> bool
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
[src]
impl<N, R, C, S> AbsDiffEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + AbsDiffEq<N>,
S: Storage<N, R, C>,
R: Dim,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]
impl<N, R, C, S> AbsDiffEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + AbsDiffEq<N>,
S: Storage<N, R, C>,
R: Dim,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]type Epsilon = <N as AbsDiffEq<N>>::Epsilon
Used for specifying relative comparisons.
pub fn default_epsilon(
) -> <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
[src]
) -> <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
pub fn abs_diff_eq(
&self,
other: &Unit<Matrix<N, R, C, S>>,
epsilon: <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
) -> bool
[src]
&self,
other: &Unit<Matrix<N, R, C, S>>,
epsilon: <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
) -> bool
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
[src]
impl<N> AbsDiffEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: RealField<Epsilon = N> + AbsDiffEq<N>,
[src]
impl<N> AbsDiffEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: RealField<Epsilon = N> + AbsDiffEq<N>,
[src]type Epsilon = N
Used for specifying relative comparisons.
pub fn default_epsilon(
) -> <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
[src]
) -> <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
pub fn abs_diff_eq(
&self,
other: &Unit<Quaternion<N>>,
epsilon: <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
) -> bool
[src]
&self,
other: &Unit<Quaternion<N>>,
epsilon: <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
) -> bool
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
[src]
impl<N> AbstractRotation<N, U2> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> AbstractRotation<N, U2> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn identity() -> Unit<Complex<N>>
[src]
pub fn inverse(&self) -> Unit<Complex<N>>
[src]
pub fn inverse_mut(&mut self)
[src]
pub fn transform_vector(
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
pub fn transform_point(&self, p: &Point<N, U2>) -> Point<N, U2>
[src]
pub fn inverse_transform_vector(
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
pub fn inverse_transform_point(&self, p: &Point<N, U2>) -> Point<N, U2>
[src]
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> where
DefaultAllocator: Allocator<N, D, U1>,
[src]
&self,
v: &Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> where
DefaultAllocator: Allocator<N, D, U1>,
impl<N> AbstractRotation<N, U3> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> AbstractRotation<N, U3> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn identity() -> Unit<Quaternion<N>>
[src]
pub fn inverse(&self) -> Unit<Quaternion<N>>
[src]
pub fn inverse_mut(&mut self)
[src]
pub fn transform_vector(
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
pub fn transform_point(&self, p: &Point<N, U3>) -> Point<N, U3>
[src]
pub fn inverse_transform_vector(
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
pub fn inverse_transform_point(&self, p: &Point<N, U3>) -> Point<N, U3>
[src]
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> where
DefaultAllocator: Allocator<N, D, U1>,
[src]
&self,
v: &Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> where
DefaultAllocator: Allocator<N, D, U1>,
impl<N> Default for Unit<Quaternion<N>> where
N: RealField,
[src]
impl<N> Default for Unit<Quaternion<N>> where
N: RealField,
[src]pub fn default() -> Unit<Quaternion<N>>
[src]
impl<'de, T> Deserialize<'de> for Unit<T> where
T: Deserialize<'de>,
[src]
impl<'de, T> Deserialize<'de> for Unit<T> where
T: Deserialize<'de>,
[src]pub fn deserialize<D>(
deserializer: D
) -> Result<Unit<T>, <D as Deserializer<'de>>::Error> where
D: Deserializer<'de>,
[src]
deserializer: D
) -> Result<Unit<T>, <D as Deserializer<'de>>::Error> where
D: Deserializer<'de>,
impl<'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N> Div<&'b Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, 'b, N> Div<&'b Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'b, N> Div<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> Div<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, 'b, N> Div<&'b Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'a, 'b, N> Div<&'b Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<'b, N> Div<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> Div<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<'a, 'b, N> Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'b, N> Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N, C> Div<&'b Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<'a, 'b, N, C> Div<&'b Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<'b, N, C> Div<&'b Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<'b, N, C> Div<&'b Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<'b, N> Div<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> Div<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'b, N> Div<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Div<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Div<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'b, N> Div<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<'b, N> Div<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Div<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N, C> Div<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N, C> Div<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N, C> Div<&'b Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, 'b, N, C> Div<&'b Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N> Div<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> Div<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, N> Div<Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, N> Div<Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, N> Div<Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'a, N> Div<Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<N> Div<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> Div<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<'a, N> Div<Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Div<Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N> Div<Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Div<Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, N, C> Div<Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<'a, N, C> Div<Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<N, C> Div<Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<N, C> Div<Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<'a, N> Div<Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Div<Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Div<Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'a, N> Div<Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> Div<Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Div<Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> Div<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Div<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Div<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Div<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Div<Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, N> Div<Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<N> Div<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> Div<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<N> Div<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Div<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N, C> Div<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N, C> Div<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Div<Unit<Quaternion<N>>>>::Output
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
impl<N> Div<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N> Div<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Div<Unit<Quaternion<N>>>>::Output
impl<N> Div<Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N> Div<Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Div<Unit<Quaternion<N>>>>::Output
impl<N> Div<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Div<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Div<Unit<Quaternion<N>>>>::Output
impl<'a, N, C> Div<Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, N, C> Div<Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Div<Unit<Quaternion<N>>>>::Output
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Div<Unit<Quaternion<N>>>>::Output
impl<N> Div<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Div<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
impl<'b, N> DivAssign<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> DivAssign<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: &'b Rotation<N, U2>)
[src]
impl<'b, N> DivAssign<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> DivAssign<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: &'b Rotation<N, U3>)
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<'b, N, C> DivAssign<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N, C> DivAssign<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<N> DivAssign<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> DivAssign<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: Rotation<N, U2>)
[src]
impl<N> DivAssign<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> DivAssign<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: Rotation<N, U3>)
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn div_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N, C> DivAssign<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N, C> DivAssign<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn div_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn div_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 16]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 16]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 2]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 2]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 4]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 4]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 8]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Complex<<N as SimdValue>::Element>>; 8]> for Unit<Complex<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 16]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]
impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 16]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 2]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]
impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 2]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 4]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]
impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 4]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 8]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]
impl<N, R, C> From<[Unit<Matrix<<N as SimdValue>::Element, R, C, <DefaultAllocator as Allocator<<N as SimdValue>::Element, R, C>>::Buffer>>; 8]> for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
R: Dim,
<N as SimdValue>::Element: Scalar,
DefaultAllocator: Allocator<N, R, C>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, R, C>,
[src]impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 16]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 16]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]pub fn from(
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 16]
) -> Unit<Quaternion<N>>
[src]
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 16]
) -> Unit<Quaternion<N>>
impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 2]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 2]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]pub fn from(
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 2]
) -> Unit<Quaternion<N>>
[src]
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 2]
) -> Unit<Quaternion<N>>
impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 4]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 4]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]pub fn from(
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 4]
) -> Unit<Quaternion<N>>
[src]
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 4]
) -> Unit<Quaternion<N>>
impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 8]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]
impl<N> From<[Unit<Quaternion<<N as SimdValue>::Element>>; 8]> for Unit<Quaternion<N>> where
N: Scalar + Copy + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
[src]pub fn from(
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 8]
) -> Unit<Quaternion<N>>
[src]
arr: [Unit<Quaternion<<N as SimdValue>::Element>>; 8]
) -> Unit<Quaternion<N>>
impl<N> From<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> From<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> From<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> From<Unit<Complex<N>>> for Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Unit<Complex<N>>> for Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> From<Unit<Complex<N>>> for Matrix<N, U2, U2, <DefaultAllocator as Allocator<N, U2, U2>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Unit<Complex<N>>> for Matrix<N, U2, U2, <DefaultAllocator as Allocator<N, U2, U2>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> From<Unit<Quaternion<N>>> for Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Unit<Quaternion<N>>> for Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> From<Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> From<Unit<Quaternion<N>>> for Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> From<Unit<Quaternion<N>>> for Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<'a, 'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N, S> Mul<&'b Matrix<N, U2, U1, S>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N, S> Mul<&'b Matrix<N, U2, U1, S>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N, S> Mul<&'b Matrix<N, U2, U1, S>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N, S> Mul<&'b Matrix<N, U2, U1, S>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N, SB> Mul<&'b Matrix<N, U3, U1, SB>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N, SB> Mul<&'b Matrix<N, U3, U1, SB>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'a, 'b, N, SB> Mul<&'b Matrix<N, U3, U1, SB>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N, SB> Mul<&'b Matrix<N, U3, U1, SB>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'b, N> Mul<&'b Point<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Point<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Mul<&'b Point<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Point<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Point<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Point<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'a, 'b, N> Mul<&'b Point<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Point<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'b, N> Mul<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> Mul<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, 'b, N> Mul<&'b Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, 'b, N> Mul<&'b Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'b, N> Mul<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> Mul<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<'a, 'b, N> Mul<&'b Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'a, 'b, N> Mul<&'b Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<'a, 'b, N> Mul<&'b Similarity<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Similarity<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Similarity<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Similarity<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'b, N> Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<&'b Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N, C> Mul<&'b Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<'a, 'b, N, C> Mul<&'b Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<'b, N, C> Mul<&'b Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<'b, N, C> Mul<&'b Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<'b, N> Mul<&'b Translation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Translation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Mul<&'b Translation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Translation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Translation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Translation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Translation<N, U3>
) -> <Unit<Quaternion<N>> as Mul<&'b Translation<N, U3>>>::Output
[src]
self,
right: &'b Translation<N, U3>
) -> <Unit<Quaternion<N>> as Mul<&'b Translation<N, U3>>>::Output
impl<'a, 'b, N> Mul<&'b Translation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Translation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Translation<N, U3>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Translation<N, U3>>>::Output
[src]
self,
right: &'b Translation<N, U3>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Translation<N, U3>>>::Output
impl<'b, N> Mul<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Unit<Complex<N>>> for Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Complex<N>>> for Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'b, N> Mul<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> Mul<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'b, N> Mul<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<'a, 'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<'a, 'b, N, D, S> Mul<&'b Unit<Matrix<N, D, U1, S>>> for &'a Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
impl<'a, 'b, N, D, S> Mul<&'b Unit<Matrix<N, D, U1, S>>> for &'a Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]impl<'b, N, D, S> Mul<&'b Unit<Matrix<N, D, U1, S>>> for Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
impl<'b, N, D, S> Mul<&'b Unit<Matrix<N, D, U1, S>>> for Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]impl<'b, N, S> Mul<&'b Unit<Matrix<N, U2, U1, S>>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N, S> Mul<&'b Unit<Matrix<N, U2, U1, S>>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N, S> Mul<&'b Unit<Matrix<N, U2, U1, S>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N, S> Mul<&'b Unit<Matrix<N, U2, U1, S>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N, SB> Mul<&'b Unit<Matrix<N, U3, U1, SB>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N, SB> Mul<&'b Unit<Matrix<N, U3, U1, SB>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'b, N, SB> Mul<&'b Unit<Matrix<N, U3, U1, SB>>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N, SB> Mul<&'b Unit<Matrix<N, U3, U1, SB>>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N, C> Mul<&'b Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, 'b, N, C> Mul<&'b Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Unit<Quaternion<N>>
) -> <Translation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
right: &'b Unit<Quaternion<N>>
) -> <Translation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Unit<Quaternion<N>>
) -> <&'a Translation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
right: &'b Unit<Quaternion<N>>
) -> <&'a Translation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N, C> Mul<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N, C> Mul<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N, S> Mul<Matrix<N, U2, U1, S>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N, S> Mul<Matrix<N, U2, U1, S>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N, S> Mul<Matrix<N, U2, U1, S>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N, S> Mul<Matrix<N, U2, U1, S>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N, SB> Mul<Matrix<N, U3, U1, SB>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N, SB> Mul<Matrix<N, U3, U1, SB>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<N, SB> Mul<Matrix<N, U3, U1, SB>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N, SB> Mul<Matrix<N, U3, U1, SB>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'a, N> Mul<Point<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Point<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Point<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Point<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Point<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Point<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'a, N> Mul<Point<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Point<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<N> Mul<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> Mul<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, N> Mul<Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, N> Mul<Rotation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, N> Mul<Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'a, N> Mul<Rotation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<N> Mul<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> Mul<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]impl<'a, N> Mul<Similarity<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Similarity<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Similarity<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Similarity<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Similarity<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, N> Mul<Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Similarity<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Similarity<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<Similarity<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N, C> Mul<Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<N, C> Mul<Transform<N, U3, C>> for Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<'a, N, C> Mul<Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]
impl<'a, N, C> Mul<Transform<N, U3, C>> for &'a Unit<Quaternion<N>> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U4>,
[src]impl<N> Mul<Translation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Translation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Mul<Translation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Translation<N, U2>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Translation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Translation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Translation<N, U3>
) -> <Unit<Quaternion<N>> as Mul<Translation<N, U3>>>::Output
[src]
self,
right: Translation<N, U3>
) -> <Unit<Quaternion<N>> as Mul<Translation<N, U3>>>::Output
impl<'a, N> Mul<Translation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Translation<N, U3>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Translation<N, U3>
) -> <&'a Unit<Quaternion<N>> as Mul<Translation<N, U3>>>::Output
[src]
self,
right: Translation<N, U3>
) -> <&'a Unit<Quaternion<N>> as Mul<Translation<N, U3>>>::Output
impl<'a, N> Mul<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Mul<Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Unit<Complex<N>>> for &'a Similarity<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> Mul<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<N> Mul<Unit<Complex<N>>> for Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Unit<Complex<N>>> for Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Mul<Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'a, N> Mul<Unit<Complex<N>>> for &'a Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]impl<'a, N> Mul<Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'a, N> Mul<Unit<Complex<N>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<'a, N> Mul<Unit<Complex<N>>> for &'a Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Unit<Complex<N>>> for &'a Translation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Mul<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
D: DimName,
N: SimdRealField,
R: AbstractRotation<N, D>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<N, D, S> Mul<Unit<Matrix<N, D, U1, S>>> for Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
impl<N, D, S> Mul<Unit<Matrix<N, D, U1, S>>> for Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]impl<'a, N, D, S> Mul<Unit<Matrix<N, D, U1, S>>> for &'a Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]
impl<'a, N, D, S> Mul<Unit<Matrix<N, D, U1, S>>> for &'a Rotation<N, D> where
D: DimName,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N>,
S: Storage<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
ShapeConstraint: AreMultipliable<D, D, D, U1>,
[src]impl<N, S> Mul<Unit<Matrix<N, U2, U1, S>>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N, S> Mul<Unit<Matrix<N, U2, U1, S>>> for Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N, S> Mul<Unit<Matrix<N, U2, U1, S>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N, S> Mul<Unit<Matrix<N, U2, U1, S>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
S: Storage<N, U2, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N, SB> Mul<Unit<Matrix<N, U3, U1, SB>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N, SB> Mul<Unit<Matrix<N, U3, U1, SB>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<N, SB> Mul<Unit<Matrix<N, U3, U1, SB>>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N, SB> Mul<Unit<Matrix<N, U3, U1, SB>>> for Unit<Quaternion<N>> where
N: SimdRealField,
SB: Storage<N, U3, U1>,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Rotation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
impl<N, C> Mul<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N, C> Mul<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Transform<N, U3, C> as Mul<Unit<Quaternion<N>>>>::Output
impl<'a, N, C> Mul<Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, N, C> Mul<Unit<Quaternion<N>>> for &'a Transform<N, U3, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Transform<N, U3, <C as TCategoryMul<TAffine>>::Representative>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Transform<N, U3, C> as Mul<Unit<Quaternion<N>>>>::Output
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Similarity<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
impl<N> Mul<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Similarity<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Similarity<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
impl<N> Mul<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N> Mul<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Unit<Quaternion<N>> as Mul<Unit<Quaternion<N>>>>::Output
impl<N> Mul<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Unit<Quaternion<N>> as Mul<Unit<Quaternion<N>>>>::Output
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Unit<Quaternion<N>>
) -> <&'a Translation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
right: Unit<Quaternion<N>>
) -> <&'a Translation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
impl<N> Mul<Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N> Mul<Unit<Quaternion<N>>> for Rotation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]type Output = Unit<Quaternion<N>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Rotation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
impl<N> Mul<Unit<Quaternion<N>>> for Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Unit<Quaternion<N>>> for Translation<N, U3> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Unit<Quaternion<N>>
) -> <Translation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
right: Unit<Quaternion<N>>
) -> <Translation<N, U3> as Mul<Unit<Quaternion<N>>>>::Output
impl<'b, N> MulAssign<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> MulAssign<&'b Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: &'b Rotation<N, U2>)
[src]
impl<'b, N> MulAssign<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> MulAssign<&'b Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: &'b Rotation<N, U3>)
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<'b, N, C> MulAssign<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<'b, N, C> MulAssign<&'b Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<N> MulAssign<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> MulAssign<Rotation<N, U2>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: Rotation<N, U2>)
[src]
impl<N> MulAssign<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> MulAssign<Rotation<N, U3>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: Rotation<N, U3>)
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Rotation<N, U2> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn mul_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Similarity<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Similarity<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N, C> MulAssign<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]
impl<N, C> MulAssign<Unit<Quaternion<N>>> for Transform<N, U3, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
DefaultAllocator: Allocator<N, U4, U4>,
DefaultAllocator: Allocator<N, U4, U1>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N, R, C> Neg for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + ClosedNeg,
R: Dim,
DefaultAllocator: Allocator<N, R, C>,
[src]
impl<N, R, C> Neg for Unit<Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>> where
C: Dim,
N: Scalar + ClosedNeg,
R: Dim,
DefaultAllocator: Allocator<N, R, C>,
[src]impl<N> One for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> One for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N> One for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> One for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]impl<N, R, C, S> PartialEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + PartialEq<N>,
S: Storage<N, R, C>,
R: Dim,
[src]
impl<N, R, C, S> PartialEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + PartialEq<N>,
S: Storage<N, R, C>,
R: Dim,
[src]impl<N> PartialEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: Scalar + ClosedNeg + PartialEq<N>,
[src]
impl<N> PartialEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: Scalar + ClosedNeg + PartialEq<N>,
[src]impl<N> RelativeEq<Unit<Complex<N>>> for Unit<Complex<N>> where
N: RealField,
[src]
impl<N> RelativeEq<Unit<Complex<N>>> for Unit<Complex<N>> where
N: RealField,
[src]pub fn default_max_relative(
) -> <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
[src]
) -> <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
pub fn relative_eq(
&self,
other: &Unit<Complex<N>>,
epsilon: <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon,
max_relative: <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
) -> bool
[src]
&self,
other: &Unit<Complex<N>>,
epsilon: <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon,
max_relative: <Unit<Complex<N>> as AbsDiffEq<Unit<Complex<N>>>>::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<N, R, C, S> RelativeEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + RelativeEq<N>,
S: Storage<N, R, C>,
R: Dim,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]
impl<N, R, C, S> RelativeEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + RelativeEq<N>,
S: Storage<N, R, C>,
R: Dim,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]pub fn default_max_relative(
) -> <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
[src]
) -> <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
pub fn relative_eq(
&self,
other: &Unit<Matrix<N, R, C, S>>,
epsilon: <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon,
max_relative: <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
) -> bool
[src]
&self,
other: &Unit<Matrix<N, R, C, S>>,
epsilon: <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon,
max_relative: <Unit<Matrix<N, R, C, S>> as AbsDiffEq<Unit<Matrix<N, R, C, S>>>>::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<N> RelativeEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: RealField<Epsilon = N> + RelativeEq<N>,
[src]
impl<N> RelativeEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: RealField<Epsilon = N> + RelativeEq<N>,
[src]pub fn default_max_relative(
) -> <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
[src]
) -> <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
pub fn relative_eq(
&self,
other: &Unit<Quaternion<N>>,
epsilon: <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon,
max_relative: <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
) -> bool
[src]
&self,
other: &Unit<Quaternion<N>>,
epsilon: <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon,
max_relative: <Unit<Quaternion<N>> as AbsDiffEq<Unit<Quaternion<N>>>>::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<T> Serialize for Unit<T> where
T: Serialize,
[src]
impl<T> Serialize for Unit<T> where
T: Serialize,
[src]pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
[src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl<N> SimdValue for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> SimdValue for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]type Element = Unit<Complex<<N as SimdValue>::Element>>
The type of the elements of each lane of this SIMD value.
type SimdBool = <N as SimdValue>::SimdBool
Type of the result of comparing two SIMD values like self
.
pub fn lanes() -> usize
[src]
pub fn splat(val: <Unit<Complex<N>> as SimdValue>::Element) -> Unit<Complex<N>>
[src]
pub fn extract(&self, i: usize) -> <Unit<Complex<N>> as SimdValue>::Element
[src]
pub unsafe fn extract_unchecked(
&self,
i: usize
) -> <Unit<Complex<N>> as SimdValue>::Element
[src]
&self,
i: usize
) -> <Unit<Complex<N>> as SimdValue>::Element
pub fn replace(
&mut self,
i: usize,
val: <Unit<Complex<N>> as SimdValue>::Element
)
[src]
&mut self,
i: usize,
val: <Unit<Complex<N>> as SimdValue>::Element
)
pub unsafe fn replace_unchecked(
&mut self,
i: usize,
val: <Unit<Complex<N>> as SimdValue>::Element
)
[src]
&mut self,
i: usize,
val: <Unit<Complex<N>> as SimdValue>::Element
)
pub fn select(
self,
cond: <Unit<Complex<N>> as SimdValue>::SimdBool,
other: Unit<Complex<N>>
) -> Unit<Complex<N>>
[src]
self,
cond: <Unit<Complex<N>> as SimdValue>::SimdBool,
other: Unit<Complex<N>>
) -> Unit<Complex<N>>
pub fn map_lanes(self, f: impl Fn(Self::Element) -> Self::Element) -> Self where
Self: Clone,
[src]
Self: Clone,
pub fn zip_map_lanes(
self,
b: Self,
f: impl Fn(Self::Element, Self::Element) -> Self::Element
) -> Self where
Self: Clone,
[src]
self,
b: Self,
f: impl Fn(Self::Element, Self::Element) -> Self::Element
) -> Self where
Self: Clone,
impl<N> SimdValue for Unit<Quaternion<N>> where
N: Scalar + SimdValue,
<N as SimdValue>::Element: Scalar,
[src]
impl<N> SimdValue for Unit<Quaternion<N>> where
N: Scalar + SimdValue,
<N as SimdValue>::Element: Scalar,
[src]type Element = Unit<Quaternion<<N as SimdValue>::Element>>
The type of the elements of each lane of this SIMD value.
type SimdBool = <N as SimdValue>::SimdBool
Type of the result of comparing two SIMD values like self
.
pub fn lanes() -> usize
[src]
pub fn splat(
val: <Unit<Quaternion<N>> as SimdValue>::Element
) -> Unit<Quaternion<N>>
[src]
val: <Unit<Quaternion<N>> as SimdValue>::Element
) -> Unit<Quaternion<N>>
pub fn extract(&self, i: usize) -> <Unit<Quaternion<N>> as SimdValue>::Element
[src]
pub unsafe fn extract_unchecked(
&self,
i: usize
) -> <Unit<Quaternion<N>> as SimdValue>::Element
[src]
&self,
i: usize
) -> <Unit<Quaternion<N>> as SimdValue>::Element
pub fn replace(
&mut self,
i: usize,
val: <Unit<Quaternion<N>> as SimdValue>::Element
)
[src]
&mut self,
i: usize,
val: <Unit<Quaternion<N>> as SimdValue>::Element
)
pub unsafe fn replace_unchecked(
&mut self,
i: usize,
val: <Unit<Quaternion<N>> as SimdValue>::Element
)
[src]
&mut self,
i: usize,
val: <Unit<Quaternion<N>> as SimdValue>::Element
)
pub fn select(
self,
cond: <Unit<Quaternion<N>> as SimdValue>::SimdBool,
other: Unit<Quaternion<N>>
) -> Unit<Quaternion<N>>
[src]
self,
cond: <Unit<Quaternion<N>> as SimdValue>::SimdBool,
other: Unit<Quaternion<N>>
) -> Unit<Quaternion<N>>
pub fn map_lanes(self, f: impl Fn(Self::Element) -> Self::Element) -> Self where
Self: Clone,
[src]
Self: Clone,
pub fn zip_map_lanes(
self,
b: Self,
f: impl Fn(Self::Element, Self::Element) -> Self::Element
) -> Self where
Self: Clone,
[src]
self,
b: Self,
f: impl Fn(Self::Element, Self::Element) -> Self::Element
) -> Self where
Self: Clone,
impl<N1, N2, R> SubsetOf<Isometry<N2, U2, R>> for Unit<Complex<N1>> where
R: AbstractRotation<N2, U2> + SupersetOf<Unit<Complex<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, R> SubsetOf<Isometry<N2, U2, R>> for Unit<Complex<N1>> where
R: AbstractRotation<N2, U2> + SupersetOf<Unit<Complex<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Isometry<N2, U2, R>
[src]
pub fn is_in_subset(iso: &Isometry<N2, U2, R>) -> bool
[src]
pub fn from_superset_unchecked(iso: &Isometry<N2, U2, R>) -> Unit<Complex<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2, R> SubsetOf<Isometry<N2, U3, R>> for Unit<Quaternion<N1>> where
R: AbstractRotation<N2, U3> + SupersetOf<Unit<Quaternion<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, R> SubsetOf<Isometry<N2, U3, R>> for Unit<Quaternion<N1>> where
R: AbstractRotation<N2, U3> + SupersetOf<Unit<Quaternion<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Isometry<N2, U3, R>
[src]
pub fn is_in_subset(iso: &Isometry<N2, U3, R>) -> bool
[src]
pub fn from_superset_unchecked(
iso: &Isometry<N2, U3, R>
) -> Unit<Quaternion<N1>>
[src]
iso: &Isometry<N2, U3, R>
) -> Unit<Quaternion<N1>>
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>> for Unit<Complex<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>> for Unit<Complex<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(
&self
) -> Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>
[src]
&self
) -> Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>
pub fn is_in_subset(
m: &Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>
) -> bool
[src]
m: &Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>
) -> bool
pub fn from_superset_unchecked(
m: &Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>
) -> Unit<Complex<N1>>
[src]
m: &Matrix<N2, U3, U3, <DefaultAllocator as Allocator<N2, U3, U3>>::Buffer>
) -> Unit<Complex<N1>>
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>> for Unit<Quaternion<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>> for Unit<Quaternion<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(
&self
) -> Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>
pub fn is_in_subset(
m: &Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>
) -> bool
[src]
m: &Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>
) -> bool
pub fn from_superset_unchecked(
m: &Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>
) -> Unit<Quaternion<N1>>
[src]
m: &Matrix<N2, U4, U4, <DefaultAllocator as Allocator<N2, U4, U4>>::Buffer>
) -> Unit<Quaternion<N1>>
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Rotation<N2, U2>> for Unit<Complex<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Rotation<N2, U2>> for Unit<Complex<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Rotation<N2, U2>
[src]
pub fn is_in_subset(rot: &Rotation<N2, U2>) -> bool
[src]
pub fn from_superset_unchecked(rot: &Rotation<N2, U2>) -> Unit<Complex<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Rotation<N2, U3>> for Unit<Quaternion<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Rotation<N2, U3>> for Unit<Quaternion<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Rotation<N2, U3>
[src]
pub fn is_in_subset(rot: &Rotation<N2, U3>) -> bool
[src]
pub fn from_superset_unchecked(rot: &Rotation<N2, U3>) -> Unit<Quaternion<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2, R> SubsetOf<Similarity<N2, U2, R>> for Unit<Complex<N1>> where
R: AbstractRotation<N2, U2> + SupersetOf<Unit<Complex<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, R> SubsetOf<Similarity<N2, U2, R>> for Unit<Complex<N1>> where
R: AbstractRotation<N2, U2> + SupersetOf<Unit<Complex<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Similarity<N2, U2, R>
[src]
pub fn is_in_subset(sim: &Similarity<N2, U2, R>) -> bool
[src]
pub fn from_superset_unchecked(sim: &Similarity<N2, U2, R>) -> Unit<Complex<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2, R> SubsetOf<Similarity<N2, U3, R>> for Unit<Quaternion<N1>> where
R: AbstractRotation<N2, U3> + SupersetOf<Unit<Quaternion<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, R> SubsetOf<Similarity<N2, U3, R>> for Unit<Quaternion<N1>> where
R: AbstractRotation<N2, U3> + SupersetOf<Unit<Quaternion<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Similarity<N2, U3, R>
[src]
pub fn is_in_subset(sim: &Similarity<N2, U3, R>) -> bool
[src]
pub fn from_superset_unchecked(
sim: &Similarity<N2, U3, R>
) -> Unit<Quaternion<N1>>
[src]
sim: &Similarity<N2, U3, R>
) -> Unit<Quaternion<N1>>
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2, C> SubsetOf<Transform<N2, U2, C>> for Unit<Complex<N1>> where
C: SuperTCategoryOf<TAffine>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, C> SubsetOf<Transform<N2, U2, C>> for Unit<Complex<N1>> where
C: SuperTCategoryOf<TAffine>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Transform<N2, U2, C>
[src]
pub fn is_in_subset(t: &Transform<N2, U2, C>) -> bool
[src]
pub fn from_superset_unchecked(t: &Transform<N2, U2, C>) -> Unit<Complex<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2, C> SubsetOf<Transform<N2, U3, C>> for Unit<Quaternion<N1>> where
C: SuperTCategoryOf<TAffine>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, C> SubsetOf<Transform<N2, U3, C>> for Unit<Quaternion<N1>> where
C: SuperTCategoryOf<TAffine>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Transform<N2, U3, C>
[src]
pub fn is_in_subset(t: &Transform<N2, U3, C>) -> bool
[src]
pub fn from_superset_unchecked(t: &Transform<N2, U3, C>) -> Unit<Quaternion<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Complex<N2>>> for Rotation<N1, U2> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Unit<Complex<N2>>> for Rotation<N1, U2> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Unit<Complex<N2>>
[src]
pub fn is_in_subset(q: &Unit<Complex<N2>>) -> bool
[src]
pub fn from_superset_unchecked(q: &Unit<Complex<N2>>) -> Rotation<N1, U2>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Complex<N2>>> for Unit<Complex<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Unit<Complex<N2>>> for Unit<Complex<N1>> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Unit<Complex<N2>>
[src]
pub fn is_in_subset(uq: &Unit<Complex<N2>>) -> bool
[src]
pub fn from_superset_unchecked(uq: &Unit<Complex<N2>>) -> Unit<Complex<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Quaternion<N2>>> for Rotation<N1, U3> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Unit<Quaternion<N2>>> for Rotation<N1, U3> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Unit<Quaternion<N2>>
[src]
pub fn is_in_subset(q: &Unit<Quaternion<N2>>) -> bool
[src]
pub fn from_superset_unchecked(q: &Unit<Quaternion<N2>>) -> Rotation<N1, U3>
[src]
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N1, N2> SubsetOf<Unit<Quaternion<N2>>> for Unit<Quaternion<N1>> where
N1: SimdRealField,
N2: SimdRealField + SupersetOf<N1>,
[src]
impl<N1, N2> SubsetOf<Unit<Quaternion<N2>>> for Unit<Quaternion<N1>> where
N1: SimdRealField,
N2: SimdRealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Unit<Quaternion<N2>>
[src]
pub fn is_in_subset(uq: &Unit<Quaternion<N2>>) -> bool
[src]
pub fn from_superset_unchecked(
uq: &Unit<Quaternion<N2>>
) -> Unit<Quaternion<N1>>
[src]
uq: &Unit<Quaternion<N2>>
) -> Unit<Quaternion<N1>>
pub fn from_superset(element: &T) -> Option<Self>
[src]
impl<N, R, C, S> UlpsEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + UlpsEq<N>,
S: Storage<N, R, C>,
R: Dim,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]
impl<N, R, C, S> UlpsEq<Unit<Matrix<N, R, C, S>>> for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + UlpsEq<N>,
S: Storage<N, R, C>,
R: Dim,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]impl<N> UlpsEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: RealField<Epsilon = N> + UlpsEq<N>,
[src]
impl<N> UlpsEq<Unit<Quaternion<N>>> for Unit<Quaternion<N>> where
N: RealField<Epsilon = N> + UlpsEq<N>,
[src]impl<T> Copy for Unit<T> where
T: Copy,
[src]
T: Copy,
impl<N, R, C, S> Eq for Unit<Matrix<N, R, C, S>> where
C: Dim,
N: Scalar + Eq,
S: Storage<N, R, C>,
R: Dim,
[src]
C: Dim,
N: Scalar + Eq,
S: Storage<N, R, C>,
R: Dim,
impl<N> Eq for Unit<Quaternion<N>> where
N: Scalar + ClosedNeg + Eq,
[src]
N: Scalar + ClosedNeg + Eq,
impl<N> Eq for Unit<Complex<N>> where
N: Scalar + Eq,
[src]
N: Scalar + Eq,
Auto Trait Implementations
impl<T> RefUnwindSafe for Unit<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Unit<T> where
T: Send,
T: Send,
impl<T> Sync for Unit<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Unit<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Unit<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<T, Right> ClosedDiv<Right> for T where
T: Div<Right, Output = T> + DivAssign<Right>,
[src]
T: Div<Right, Output = T> + DivAssign<Right>,
impl<T, Right> ClosedMul<Right> for T where
T: Mul<Right, Output = T> + MulAssign<Right>,
[src]
T: Mul<Right, Output = T> + MulAssign<Right>,
impl<T> ClosedNeg for T where
T: Neg<Output = T>,
[src]
T: Neg<Output = T>,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,