Function ncollide3d::procedural::bezier_surface [−][src]
pub fn bezier_surface<N: RealField>(
control_points: &[Point<N>],
nupoints: usize,
nvpoints: usize,
usubdivs: usize,
vsubdivs: usize
) -> TriMesh<N> where
N: RealField,
Given a set of control points, generates a (non-rational) Bezier surface.