Function ncollide3d::procedural::bezier_surface[][src]

pub fn bezier_surface<N: RealField>(
    control_points: &[Point<N>],
    nupoints: usize,
    nvpoints: usize,
    usubdivs: usize,
    vsubdivs: usize
) -> TriMesh<N> where
    N: RealField

Given a set of control points, generates a (non-rational) Bezier surface.