Crate ncollide3d[][src]

ncollide

ncollide is a 2 and 3-dimensional collision detection library written with the rust programming language.

As its name suggests, it is generic wrt the dimension: it works with both 2-dimensional and 3-dimensional shapes.

The official user guide is available here. The rustdoc documentation is available here.

Compilation

You will need the last stable build of the rust compiler and the official package manager: cargo.

Simply add the following to your Cargo.toml file:

[dependencies]
ncollide2d = "0.23" # For 2D collision detection.
ncollide3d = "0.23" # For 3D collision detection.

Features

And various traits for collision detectors and broad phase collision detection.

Re-exports

pub extern crate nalgebra as na;
pub extern crate simba;
pub use crate::pipeline::broad_phase;
pub use crate::pipeline::narrow_phase;
pub use crate::pipeline::world;

Modules

bounding_volume

Bounding volumes.

interpolation

Interpolation of the motion of an object.

math

Compilation flags dependent aliases for mathematical types.

partitioning

Spatial partitioning tools.

pipeline

Persistent and time-coherent collision detection.

procedural

Procedural mesh generation.

query

Non-persistent geometric queries.

shape

Collision shapes supported by ncollide.

transformation

Transformation, simplification and decomposition of meshes.

utils

Various unsorted geometrical and logical operators.