Function ncollide3d::query::nonlinear_time_of_impact [−][src]
pub fn nonlinear_time_of_impact<N: RealField>(
dispatcher: &dyn TOIDispatcher<N>,
motion1: &dyn RigidMotion<N>,
g1: &dyn Shape<N>,
motion2: &dyn RigidMotion<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N
) -> Result<Option<TOI<N>>, Unsupported>
Computes the smallest time of impact of two shapes under translational movement.