Struct nom::lib::std::collections::hash_map::RandomState 1.7.0[−][src]
pub struct RandomState { /* fields omitted */ }
RandomState
is the default state for HashMap
types.
A particular instance RandomState
will create the same instances of
Hasher
, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
Examples
use std::collections::HashMap; use std::collections::hash_map::RandomState; let s = RandomState::new(); let mut map = HashMap::with_hasher(s); map.insert(1, 2);
Implementations
impl RandomState
[src]
impl RandomState
[src]pub fn new() -> RandomState
[src]
Constructs a new RandomState
that is initialized with random keys.
Examples
use std::collections::hash_map::RandomState; let s = RandomState::new();
Trait Implementations
impl BuildHasher for RandomState
[src]
impl BuildHasher for RandomState
[src]type Hasher = DefaultHasher
Type of the hasher that will be created.
pub fn build_hasher(&self) -> DefaultHasher
[src]
impl Clone for RandomState
[src]
impl Clone for RandomState
[src]pub fn clone(&self) -> RandomState
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for RandomState
1.16.0[src]
impl Debug for RandomState
1.16.0[src]impl Default for RandomState
[src]
impl Default for RandomState
[src]pub fn default() -> RandomState
[src]
Constructs a new RandomState
.