Struct rin::blender::scene_data::shape_keys::TrimeshBlock[][src]

pub struct TrimeshBlock { /* fields omitted */ }

Implementations

impl TrimeshBlock[src]

pub fn is_enabled(&self) -> bool[src]

pub fn data(
    &self
) -> &[Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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Trait Implementations

impl Clone for TrimeshBlock[src]

impl Debug for TrimeshBlock[src]

impl<'de> Deserialize<'de> for TrimeshBlock[src]

impl Serialize for TrimeshBlock[src]

Auto Trait Implementations

impl RefUnwindSafe for TrimeshBlock

impl Send for TrimeshBlock

impl Sync for TrimeshBlock

impl Unpin for TrimeshBlock

impl UnwindSafe for TrimeshBlock

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Serialize for T where
    T: Serialize + ?Sized
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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