Struct rin::blender::scene_data::Field[][src]

pub struct Field { /* fields omitted */ }

Implementations

impl Field[src]

pub fn type_name(&self) -> &str[src]

pub fn name(&self) -> &str[src]

pub fn type_idx(&self) -> u16[src]

pub fn size(&self) -> usize[src]

pub fn is_ptr(&self) -> bool[src]

pub fn is_array(&self) -> bool[src]

pub fn array_sizes(&self) -> &Vec<usize, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
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pub fn total_array_size(&self) -> usize[src]

pub fn dim(&self) -> usize[src]

pub fn indirection_level(&self) -> usize[src]

Trait Implementations

impl Clone for Field[src]

impl Debug for Field[src]

Auto Trait Implementations

impl RefUnwindSafe for Field

impl Send for Field

impl Sync for Field

impl Unpin for Field

impl UnwindSafe for Field

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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