Trait rin::blender::scene_data::Vertex4Ext[][src]

pub trait Vertex4Ext {
    pub fn position(
        &self
    ) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>;
pub fn normal(
        &self
    ) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>;
pub fn texcoord(
        &self
    ) -> &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>;
pub fn position_mut(
        &mut self
    ) -> &mut Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>;
pub fn normal_mut(
        &mut self
    ) -> &mut Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>;
pub fn texcoord_mut(
        &mut self
    ) -> &mut Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>; }

Required methods

pub fn position(
    &self
) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
[src]

pub fn normal(
    &self
) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
[src]

pub fn texcoord(
    &self
) -> &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
[src]

pub fn position_mut(
    &mut self
) -> &mut Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
[src]

pub fn normal_mut(
    &mut self
) -> &mut Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
[src]

pub fn texcoord_mut(
    &mut self
) -> &mut Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
[src]

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Implementors

impl Vertex4Ext for Vertex[src]

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