Struct rin::blender::ActionSpacer [−][src]
pub struct ActionSpacer { /* fields omitted */ }Implementations
impl ActionSpacer[src]
impl ActionSpacer[src]pub fn new(duration: f32) -> ActionSpacer[src]
pub fn from_frames(frames: u32, fps: f32) -> ActionSpacer[src]
Trait Implementations
impl ActionExt for ActionSpacer[src]
impl ActionExt for ActionSpacer[src]pub fn orientation_at(
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>
) -> Option<Unit<Quaternion<f32>>>[src]
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>
) -> Option<Unit<Quaternion<f32>>>
pub fn orientation_from_axis_angle_at(
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>
) -> Option<Unit<Quaternion<f32>>>[src]
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>
) -> Option<Unit<Quaternion<f32>>>
pub fn orientation_from_euler_at(
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>,
_rot_order: RotOrder
) -> Option<Unit<Quaternion<f32>>>[src]
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>,
_rot_order: RotOrder
) -> Option<Unit<Quaternion<f32>>>
pub fn location_at(
&self,
_object: &str,
_t: f32,
_current_value: &Point<f32, U3>
) -> Option<Point<f32, U3>>[src]
&self,
_object: &str,
_t: f32,
_current_value: &Point<f32, U3>
) -> Option<Point<f32, U3>>
pub fn scale_at(
&self,
_object: &str,
_t: f32,
_current_value: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Option<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>[src]
&self,
_object: &str,
_t: f32,
_current_value: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Option<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
pub fn rotation_at(
&self,
_object: &str,
_t: f32,
_current_value: &Rotation
) -> Option<Rotation>[src]
&self,
_object: &str,
_t: f32,
_current_value: &Rotation
) -> Option<Rotation>
pub fn keyblock_at(&self, _keyblock: &str, _t: f32) -> Option<f32>[src]
pub fn hide_view_at(&self, _object: &str, _t: f32) -> Option<bool>[src]
pub fn hide_render_at(&self, _object: &str, _t: f32) -> Option<bool>[src]
pub fn root_motion_location_at(
&self,
_object: &str,
f32,
_current_value: &Point<f32, U3>,
_prev_positions: &mut HashMap<String, Option<(f32, Point<f32, U3>)>, RandomState>
) -> Option<(Point<f32, U3>, Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>)>[src]
&self,
_object: &str,
f32,
_current_value: &Point<f32, U3>,
_prev_positions: &mut HashMap<String, Option<(f32, Point<f32, U3>)>, RandomState>
) -> Option<(Point<f32, U3>, Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>)>
pub fn root_motion_orientation_at(
&self,
_bject: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>,
_prev_orientations: &mut HashMap<String, Option<(f32, Unit<Quaternion<f32>>)>, RandomState>
) -> Option<(Unit<Quaternion<f32>>, Unit<Quaternion<f32>>)>[src]
&self,
_bject: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>,
_prev_orientations: &mut HashMap<String, Option<(f32, Unit<Quaternion<f32>>)>, RandomState>
) -> Option<(Unit<Quaternion<f32>>, Unit<Quaternion<f32>>)>
pub fn needs_root_motion_reset(&self, _t: f32) -> bool[src]
pub fn name(&self) -> &str[src]
pub fn root_motion_remove(&self, _t: Option<f32>) -> RootMotionRemove[src]
pub fn reset_root_motion_positions(
&self,
_object: &str,
_t: f32,
_current_value: &Point<f32, U3>,
_prev_positions: &mut HashMap<String, Option<(f32, Point<f32, U3>)>, RandomState>
)[src]
&self,
_object: &str,
_t: f32,
_current_value: &Point<f32, U3>,
_prev_positions: &mut HashMap<String, Option<(f32, Point<f32, U3>)>, RandomState>
)
pub fn reset_root_motion_orientations(
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>,
_prev_orientations: &mut HashMap<String, Option<(f32, Unit<Quaternion<f32>>)>, RandomState>
)[src]
&self,
_object: &str,
_t: f32,
_current_value: &Unit<Quaternion<f32>>,
_prev_orientations: &mut HashMap<String, Option<(f32, Unit<Quaternion<f32>>)>, RandomState>
)
pub fn min_time_s(&self) -> f32[src]
pub fn max_time_s(&self) -> f32[src]
pub fn duration(&self) -> f32[src]
impl ActionNeedsUpdate for ActionSpacer[src]
impl ActionNeedsUpdate for ActionSpacer[src]pub const NEEDS_UPDATE: bool[src]
impl ActionUpdate for ActionSpacer[src]
impl ActionUpdate for ActionSpacer[src]Auto Trait Implementations
impl RefUnwindSafe for ActionSpacer
impl Send for ActionSpacer
impl Sync for ActionSpacer
impl Unpin for ActionSpacer
impl UnwindSafe for ActionSpacer
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<A> ActionUpdateExt for A where
A: ActionExt + ActionUpdate, [src]
A: ActionExt + ActionUpdate,