Struct rin::blender::SceneIndex [−][src]
pub struct SceneIndex {
pub skeletons: UniqueEntities,
pub poses: UniqueEntities,
pub models: UniqueEntities,
pub lights: UniqueEntities,
pub empties: UniqueEntities,
}Fields
skeletons: UniqueEntitiesposes: UniqueEntitiesmodels: UniqueEntitieslights: UniqueEntitiesempties: UniqueEntitiesTrait Implementations
impl Clone for SceneIndex[src]
impl Clone for SceneIndex[src]pub fn clone(&self) -> SceneIndex[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Component for SceneIndex[src]
impl Component for SceneIndex[src]type Storage = KeyedDenseVec<usize, SceneIndex>
type MutStorageCacheGuard = ()
pub fn type_name() -> &'static str[src]
pub fn is_reference() -> bool[src]
pub fn id() -> TypeId[src]
pub fn references_other(
) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>[src]
) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
impl<'a> DebugParameter for SceneIndex[src]
impl<'a> DebugParameter for SceneIndex[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer, [src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl Default for SceneIndex[src]
impl Default for SceneIndex[src]pub fn default() -> SceneIndex[src]
impl<'de> Deserialize<'de> for SceneIndex[src]
impl<'de> Deserialize<'de> for SceneIndex[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<SceneIndex, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>, [src]
__deserializer: __D
) -> Result<SceneIndex, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Serialize for SceneIndex[src]
impl Serialize for SceneIndex[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer, [src]
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Auto Trait Implementations
impl RefUnwindSafe for SceneIndex
impl Send for SceneIndex
impl Sync for SceneIndex
impl Unpin for SceneIndex
impl UnwindSafe for SceneIndex
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<T> Serialize for T where
T: Serialize + ?Sized, [src]
impl<T> Serialize for T where
T: Serialize + ?Sized, [src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>[src]
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<C> ComponentSend for C where
C: Component + Send, [src]
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component, [src]
C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,