Struct rin::ecs::entity::EntityStoragesThreadLocal [−][src]
pub struct EntityStoragesThreadLocal<'a> { /* fields omitted */ }
EntitiesThreadLocal allows to access and modify any entities components.
Implementations
impl<'a> EntityStoragesThreadLocal<'a>
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impl<'a> EntityStoragesThreadLocal<'a>
[src]pub fn storage_for<'r, S>(&'r self) -> Sto<'r, S> where
S: UnorderedData<'r>,
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S: UnorderedData<'r>,
Storage for the operator passed as type parameter
Calling iter_for can be slow if it needs to be called lots of times. In those cases
calling instead storage_for
once and then iter() on it multiple times can make performance
much better
let mut storage = entities.storage_for_mut::<(Write<Position>, Read<Velocity>)>().unwrap(); for i in 0..1000000 { for (pos, vel) in storage.iter_mut() { pos.x += vel.x; pos.y += vel.y; } }
pub fn ordered_storage_for<'e, S>(
&'e self
) -> Option<<S as OrderedData<'e>>::Storage> where
S: 'a + OrderedData<'e>,
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&'e self
) -> Option<<S as OrderedData<'e>>::Storage> where
S: 'a + OrderedData<'e>,
Storage for the operator passed as type parameter
Calling ordered_iter_for can be slow if it needs to be called lots of times. In those cases
calling instead ordered_storage_for
once and then iter() on it multiple times can make performance
much better
pub fn has_storage_changed<C>(&self) -> bool where
C: ComponentThreadLocal,
<C as Component>::Storage: for<'s> Storage<'s, C>,
<C as Component>::Storage: ChangedStorageExt<'a>,
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C: ComponentThreadLocal,
<C as Component>::Storage: for<'s> Storage<'s, C>,
<C as Component>::Storage: ChangedStorageExt<'a>,
Returns true if a Changed or AutoChanged storage changed during the last run
This will return true if any compoennt was modified (returns true on has_changed) but also if any was inserted or removed from the storage.
To get a correct result this method should only be used after running changes_iter_with for Changed storages or update_changed for AutoChanged storages.
pub fn changes_iter_with<'r, S, F>(&'r mut self, changed: F) where
F: FnMut(<S as UnorderedData<'r>>::ComponentsRef) -> bool,
S: ChangesData<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
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F: FnMut(<S as UnorderedData<'r>>::ComponentsRef) -> bool,
S: ChangesData<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
Update Changed storages
This method has to be called once per run to update Changed storages. It receives a function that usually updates the components and returns a boolean indicating if the component changed (true) or not (false).
This is usually faster than AutoChanged storages where the update of the components can happen anywhere but it’s less flexible cause only changes done in this call will be taken into account as changed
pub fn changes_ordered_iter_with<'r, S, F>(&'r mut self, changed: F) where
F: FnMut(<S as OrderedData<'r>>::ComponentsRef) -> bool,
S: ChangesOrderedData<'r> + 'r,
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F: FnMut(<S as OrderedData<'r>>::ComponentsRef) -> bool,
S: ChangesOrderedData<'r> + 'r,
Update Changed storages using an ordered iterator
This method has to be called once per run to update Changed storages. It receives a function that usually updates the components and returns a boolean indicating if the component changed (true) or not (false).
This is usually faster than AutoChanged storages where the update of the components can happen anywhere but it’s less flexible cause only changes done in this call will be taken into account as changed
pub fn update_changed<C>(&self) where
C: ComponentThreadLocal,
<C as Component>::Storage: AutoChangedStorageExt<'a>,
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C: ComponentThreadLocal,
<C as Component>::Storage: AutoChangedStorageExt<'a>,
Update AutoChanged storages
This method has to be called once per run to update AutoChanged storages. It should be run after all the systems that modify the component and before using changed_iter_for on it.
pub fn component_for<C>(&'r self, entity: &Entity) -> Option<Ptr<'r, C>> where
C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
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C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
Returns a component for reading for the passed entity
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let entities = world.entities(); let pos = entities.component_for::<Position>(&e1).unwrap();
pub fn component_for_mut<C>(&'r self, entity: &Entity) -> Option<PtrMut<'r, C>> where
C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
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C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
Returns a component for writing for the passed entity
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let entities = world.entities(); let mut pos = entities.component_for_mut::<Position>(&e1).unwrap();
pub fn has_component<C>(&self, entity: &Entity) -> bool where
C: 'static,
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C: 'static,
Returns true if the entity has the specified component
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let entities = world.entities(); assert!(entities.has_component::<Position>(&e1));
pub fn tree_node_for<C>(&'r self, entity: &Entity) -> Option<NodePtr<'r, C>> where
C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
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C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
Returns the node for a hierarchical component
pub fn tree_node_for_mut<C>(
&'r self,
entity: &Entity
) -> Option<NodePtrMut<'r, C>> where
C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
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&'r self,
entity: &Entity
) -> Option<NodePtrMut<'r, C>> where
C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
Returns the node for a hierarchical component for writing
pub fn to_send(&self) -> &EntityStorages<'a>
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pub fn component_mask<C>(&self) -> U256 where
C: 'static,
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C: 'static,
pub fn clone(&self) -> EntityStoragesThreadLocal<'_>
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Trait Implementations
impl<'a> EntitiesStorage for EntityStoragesThreadLocal<'a>
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impl<'a> EntitiesStorage for EntityStoragesThreadLocal<'a>
[src]pub fn storage<C>(&self) -> Option<ReadGuardRef<'_, <C as Component>::Storage>> where
C: Component,
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C: Component,
pub fn storage_mut<C>(
&self
) -> Option<WriteGuardRef<'_, <C as Component>::Storage, <C as Component>::MutStorageCacheGuard>> where
C: Component,
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&self
) -> Option<WriteGuardRef<'_, <C as Component>::Storage, <C as Component>::MutStorageCacheGuard>> where
C: Component,
pub fn entities_ref(&self) -> &[(Entity, U256)]ⓘ
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pub fn component_mask<C>(&self) -> U256 where
C: 'static,
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C: 'static,
pub fn entities_for_mask<S>(
&self,
query_mask: Bitmask,
storage: &S
) -> IndexGuard<'_> where
S: FastIndexExt,
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&self,
query_mask: Bitmask,
storage: &S
) -> IndexGuard<'_> where
S: FastIndexExt,
pub fn lazy_entities_for_mask(&self, query_mask: Bitmask) -> LazyIndexGuard<'_>
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pub fn ordered_entities_for<C, S>(
&self,
query_mask: Bitmask,
unordered_storage: &S
) -> OrderedIndexGuard<'_> where
C: Component,
S: FastIndexExt,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
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&self,
query_mask: Bitmask,
unordered_storage: &S
) -> OrderedIndexGuard<'_> where
C: Component,
S: FastIndexExt,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
impl<'a> EntityStoragesExt<'a> for EntityStoragesThreadLocal<'a>
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impl<'a> EntityStoragesExt<'a> for EntityStoragesThreadLocal<'a>
[src]pub fn component_for<C>(&self, entity: &Entity) -> Option<Ptr<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
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C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
pub fn component_for_mut<C>(&self, entity: &Entity) -> Option<PtrMut<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
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C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
pub fn has_component<C>(&self, entity: &Entity) -> bool where
C: 'static,
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C: 'static,
pub fn tree_node_for<C>(&self, entity: &Entity) -> Option<NodePtr<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
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C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
pub fn tree_node_for_mut<C>(&self, entity: &Entity) -> Option<NodePtrMut<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
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C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
pub fn storage_for<'r, S>(&'r self) -> Sto<'r, S> where
S: UnorderedDataSend<'r>,
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S: UnorderedDataSend<'r>,
Auto Trait Implementations
impl<'a> !RefUnwindSafe for EntityStoragesThreadLocal<'a>
impl<'a> !Send for EntityStoragesThreadLocal<'a>
impl<'a> !Sync for EntityStoragesThreadLocal<'a>
impl<'a> Unpin for EntityStoragesThreadLocal<'a>
impl<'a> !UnwindSafe for EntityStoragesThreadLocal<'a>
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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