Enum rin::gl::Property [−][src]
pub enum Property {}Show variants
Blend(bool), ClipDistance(Vec<u32, Global>), ClipControl(u32, u32), ColorLogicOp(Option<u32>), CullFace(Option<u32>), FrontFace(u32), _DebugOutput(Option<DebugAsyncFn>), _DebugOutputSynchronous(Option<DebugSyncFn>), DepthClamp(bool), DepthTest(bool), Dither(bool), LineSmooth(bool), Multisample(bool), PolygonOffsetFill(Option<(f32, f32)>), PolygonOffsetLine(Option<(f32, f32)>), PolygonOffsetPoint(Option<(f32, f32)>), PolygonSmooth(bool), RasterizerDiscard(bool), SampleAlphaToCoverage(bool), SampleAlphaToOne(bool), SampleCoverage(Option<(f32, bool)>), StencilMask(u32), Scissor(Option<Rect>), StencilTest(bool), StencilFunc(u32, i32, u32), StencilOp(u32, u32, u32), ProgramPointSize(bool), ClearColor([f32; 4]), ClearDepth(f32), ClearStencil(i32), ColorMask([bool; 4]), TextureCubemapSeamless(bool), BlendEquation(u32), BlendFunc(u32, u32), BlendFuncSeparate(u32, u32, u32, u32), BlendColor([f32; 4]), DepthFunc(u32), DepthMask(bool), DepthRange(f32, f32), LineWidth(f32), PointSize(f32), PolygonMode(u32), Viewport(Rect), _BufferBaseBinding { target: u32, index: u32, binding: BufferRangeBind, },
Variants
Blend(bool)
FrontFace(u32)
_DebugOutput(Option<DebugAsyncFn>)
_DebugOutputSynchronous(Option<DebugSyncFn>)
DepthClamp(bool)
DepthTest(bool)
Dither(bool)
LineSmooth(bool)
Multisample(bool)
PolygonSmooth(bool)
RasterizerDiscard(bool)
SampleAlphaToCoverage(bool)
SampleAlphaToOne(bool)
StencilMask(u32)
StencilTest(bool)
ProgramPointSize(bool)
ClearDepth(f32)
ClearStencil(i32)
TextureCubemapSeamless(bool)
BlendEquation(u32)
DepthFunc(u32)
DepthMask(bool)
LineWidth(f32)
PointSize(f32)
PolygonMode(u32)
Viewport(Rect)
Implementations
impl Property
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impl Property
[src]pub fn DebugOutputSynchronous<F>(f: F) -> Property where
F: 'static + Fn(DebugInfo),
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F: 'static + Fn(DebugInfo),
pub fn DebugOutputAsynchronous<F>(f: F) -> Property where
F: 'static + Fn(DebugInfo) + Send + Sync,
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F: 'static + Fn(DebugInfo) + Send + Sync,
pub fn DebugOutputStdoutSynchronous(minseverity: DebugSeverity) -> Property
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pub fn DebugOutputStdoutAsynchronous(minseverity: DebugSeverity) -> Property
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pub fn DebugOutputStderrSynchronous(minseverity: DebugSeverity) -> Property
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pub fn DebugOutputStderrAsynchronous(minseverity: DebugSeverity) -> Property
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pub fn DebugOutputDisabled() -> Property
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pub fn BufferBaseBinding<T, B>(target: u32, index: u32, buffer: B) -> Property where
B: BufferRange<T>,
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B: BufferRange<T>,
Trait Implementations
impl PartialOrd<Property> for Property
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impl PartialOrd<Property> for Property
[src]pub fn partial_cmp(&self, other: &Property) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Eq for Property
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impl StructuralPartialEq for Property
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Auto Trait Implementations
impl !RefUnwindSafe for Property
impl !Send for Property
impl !Sync for Property
impl Unpin for Property
impl !UnwindSafe for Property
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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