Function rin::gl::image_based_light::cubemap_level_to_equirectangular [−][src]
pub fn cubemap_level_to_equirectangular(
cubemap: &CubeMap,
w: u32,
h: u32,
level: u32,
color_format: ColorFormat,
gl: &Renderer<'_, Screen>
) -> Texture
Convert cubemap environment map level to equirectangular format