Struct rin::gl::Screen [−][src]
pub struct Screen;
Trait Implementations
impl RenderSurface for Screen[src]
impl RenderSurface for Screen[src]pub fn id(&self) -> u32[src]
pub fn bind_attachments(&self)[src]
impl Copy for Screen[src]
Auto Trait Implementations
impl RefUnwindSafe for Screen
impl Send for Screen
impl Sync for Screen
impl Unpin for Screen
impl UnwindSafe for Screen
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,