Function rin::gl::image_based_light::equirectangular_levels_to_cubemap[][src]

pub fn equirectangular_levels_to_cubemap<T, I>(
    levels: I,
    size: u32,
    color_format: ColorFormat,
    gl: &Renderer<'_, Screen>
) -> CubeMap where
    T: Borrow<Texture>,
    I: IntoIterator<Item = T>, 

Convert a texture containing an equirectangular environment map with several mip levels into a cubemap