Struct rin::gl::UniformsCache[][src]

pub struct UniformsCache { /* fields omitted */ }

Implementations

impl UniformsCache[src]

pub fn new() -> UniformsCache[src]

pub fn uniforms<C, F>(&mut self, gl: &Renderer<'_, C>, f: F) -> &[Uniform]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
where
    C: RenderSurface,
    F: FnOnce() -> Vec<Uniform, Global>, 
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pub fn invalidate(&mut self)[src]

Trait Implementations

impl Clone for UniformsCache[src]

impl Debug for UniformsCache[src]

impl Default for UniformsCache[src]

Auto Trait Implementations

impl RefUnwindSafe for UniformsCache

impl Send for UniformsCache

impl Sync for UniformsCache

impl Unpin for UniformsCache

impl UnwindSafe for UniformsCache

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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