Module rin::gl::texture [−][src]
Structs
| Builder | |
| CompressedDataFormat | Used to upload compressed data to a texture |
| DataFormat | Used to upload data to a |
| LoadDataFormat | Use to allocate a new texture |
| Swizzles | Used to swizzle components of a texture on the shaders |
| Texture | Wraps an OpenGL texture + some metadata about it’s format |
| TextureSampler | |
| WrapperSettings | Used to allocate a new |
Enums
| Component | Used to express the component a swizzle is bound to |
| Format | Use to allocate a new texture |