Module rin::gl::texture [−][src]
Structs
Builder | |
CompressedDataFormat | Used to upload compressed data to a texture |
DataFormat | Used to upload data to a |
LoadDataFormat | Use to allocate a new texture |
Swizzles | Used to swizzle components of a texture on the shaders |
Texture | Wraps an OpenGL texture + some metadata about it’s format |
TextureSampler | |
WrapperSettings | Used to allocate a new |
Enums
Component | Used to express the component a swizzle is bound to |
Format | Use to allocate a new texture |