Module rin::gl::texture[][src]

Structs

Builder
CompressedDataFormat

Used to upload compressed data to a texture

DataFormat

Used to upload data to a Texture

LoadDataFormat

Use to allocate a new texture

Swizzles

Used to swizzle components of a texture on the shaders

Texture

Wraps an OpenGL texture + some metadata about it’s format

TextureSampler
WrapperSettings

Used to allocate a new Texture from a preallocated id and a format.

Enums

Component

Used to express the component a swizzle is bound to

Format

Use to allocate a new texture