Trait rin::graphics::camera::CameraExt [−][src]
pub trait CameraExt: NodeRef + NodeMut {}Show methods
pub fn projection(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>; pub fn view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>; pub fn projection_view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>; pub fn fov(&self) -> Option<Deg<f32>>; pub fn width(&self) -> Option<f32>; pub fn near_far_clip(&self) -> (f32, Option<f32>); pub fn near_clip(&self) -> f32; pub fn far_clip(&self) -> Option<f32>; pub fn target(&self) -> &Point<f32, U3>; pub fn up(
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>; pub fn aspect_ratio(&self) -> f32; pub fn set_near(&mut self, near: f32); pub fn set_far(&mut self, far: f32); pub fn set_near_far(&mut self, near: f32, far: f32); pub fn set_aspect_ratio(&mut self, aspect: f32); pub fn set_target(&mut self, target: Point<f32, U3>); pub fn set_reversed_z(&mut self, reversed_z: bool); pub fn reversed_z(&self) -> bool; pub fn far_at_infinity(&self) -> bool; pub fn hfov(&self) -> Option<Deg<f32>>; pub fn focal_length(&self) -> Option<f32>; pub fn sensor_width_mm(&self) -> Option<f32>; pub fn enable_depth_clamp(&mut self); pub fn disable_depth_clamp(&mut self); pub fn depth_clamp(&self) -> bool; pub fn update(&mut self) -> bool;
Required methods
pub fn projection(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn fov(&self) -> Option<Deg<f32>>
[src]
pub fn width(&self) -> Option<f32>
[src]
pub fn near_far_clip(&self) -> (f32, Option<f32>)
[src]
pub fn near_clip(&self) -> f32
[src]
pub fn far_clip(&self) -> Option<f32>
[src]
pub fn target(&self) -> &Point<f32, U3>
[src]
pub fn up(
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
[src]
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
pub fn aspect_ratio(&self) -> f32
[src]
pub fn set_near(&mut self, near: f32)
[src]
pub fn set_far(&mut self, far: f32)
[src]
pub fn set_near_far(&mut self, near: f32, far: f32)
[src]
pub fn set_aspect_ratio(&mut self, aspect: f32)
[src]
pub fn set_target(&mut self, target: Point<f32, U3>)
[src]
pub fn set_reversed_z(&mut self, reversed_z: bool)
[src]
pub fn reversed_z(&self) -> bool
[src]
pub fn far_at_infinity(&self) -> bool
[src]
pub fn hfov(&self) -> Option<Deg<f32>>
[src]
Horizontal field of view
pub fn focal_length(&self) -> Option<f32>
[src]
Return the camera focal length
pub fn sensor_width_mm(&self) -> Option<f32>
[src]
Return the camera sensor width
pub fn enable_depth_clamp(&mut self)
[src]
Enables depth clamping
Doesn’t really change the projection or view matrices of the camera but can be use as a flag to signal a renderer to do depth clamping.
pub fn disable_depth_clamp(&mut self)
[src]
Disables depth clamping
Doesn’t really change the projection or view matrices of the camera but can be use as a flag to signal a renderer to not do depth clamping.
pub fn depth_clamp(&self) -> bool
[src]
Returns if depth clamping is enabled
Doesn’t really change the projection or view matrices of the camera but can be use as a flag to signal a renderer to do depth clamping or not.
pub fn update(&mut self) -> bool
[src]
Implementors
impl CameraExt for rin::graphics::Camera
[src]
impl CameraExt for rin::graphics::Camera
[src]pub fn projection(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn fov(&self) -> Option<Deg<f32>>
[src]
pub fn width(&self) -> Option<f32>
[src]
pub fn near_far_clip(&self) -> (f32, Option<f32>)
[src]
pub fn near_clip(&self) -> f32
[src]
pub fn far_clip(&self) -> Option<f32>
[src]
pub fn set_near(&mut self, near: f32)
[src]
pub fn set_far(&mut self, far: f32)
[src]
pub fn set_near_far(&mut self, near: f32, far: f32)
[src]
pub fn set_aspect_ratio(&mut self, aspect: f32)
[src]
pub fn hfov(&self) -> Option<Deg<f32>>
[src]
pub fn focal_length(&self) -> Option<f32>
[src]
pub fn sensor_width_mm(&self) -> Option<f32>
[src]
pub fn aspect_ratio(&self) -> f32
[src]
pub fn target(&self) -> &Point<f32, U3>
[src]
pub fn up(
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
[src]
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
pub fn set_target(&mut self, target: Point<f32, U3>)
[src]
pub fn enable_depth_clamp(&mut self)
[src]
pub fn disable_depth_clamp(&mut self)
[src]
pub fn depth_clamp(&self) -> bool
[src]
pub fn set_reversed_z(&mut self, reversed_z: bool)
[src]
pub fn reversed_z(&self) -> bool
[src]
pub fn far_at_infinity(&self) -> bool
[src]
pub fn update(&mut self) -> bool
[src]
impl CameraExt for OrthoCamera
[src]
impl CameraExt for OrthoCamera
[src]pub fn projection(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn fov(&self) -> Option<Deg<f32>>
[src]
pub fn width(&self) -> Option<f32>
[src]
pub fn near_far_clip(&self) -> (f32, Option<f32>)
[src]
pub fn near_clip(&self) -> f32
[src]
pub fn far_clip(&self) -> Option<f32>
[src]
pub fn set_near(&mut self, near: f32)
[src]
pub fn set_far(&mut self, far: f32)
[src]
pub fn set_near_far(&mut self, near: f32, far: f32)
[src]
pub fn set_aspect_ratio(&mut self, aspect: f32)
[src]
pub fn aspect_ratio(&self) -> f32
[src]
pub fn target(&self) -> &Point<f32, U3>
[src]
pub fn up(
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
[src]
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
pub fn set_target(&mut self, target: Point<f32, U3>)
[src]
pub fn enable_depth_clamp(&mut self)
[src]
pub fn disable_depth_clamp(&mut self)
[src]
pub fn depth_clamp(&self) -> bool
[src]
pub fn set_reversed_z(&mut self, reversed_z: bool)
[src]
pub fn reversed_z(&self) -> bool
[src]
pub fn far_at_infinity(&self) -> bool
[src]
pub fn hfov(&self) -> Option<Deg<f32>>
[src]
pub fn focal_length(&self) -> Option<f32>
[src]
pub fn sensor_width_mm(&self) -> Option<f32>
[src]
pub fn update(&mut self) -> bool
[src]
impl<C> CameraExt for rin::scene::Camera<C> where
C: CameraExt,
[src]
impl<C> CameraExt for rin::scene::Camera<C> where
C: CameraExt,
[src]pub fn projection(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn fov(&self) -> Option<Deg<f32>>
[src]
pub fn hfov(&self) -> Option<Deg<f32>>
[src]
pub fn focal_length(&self) -> Option<f32>
[src]
pub fn sensor_width_mm(&self) -> Option<f32>
[src]
pub fn width(&self) -> Option<f32>
[src]
pub fn near_far_clip(&self) -> (f32, Option<f32>)
[src]
pub fn near_clip(&self) -> f32
[src]
pub fn far_clip(&self) -> Option<f32>
[src]
pub fn set_near(&mut self, near: f32)
[src]
pub fn set_far(&mut self, far: f32)
[src]
pub fn set_near_far(&mut self, near: f32, far: f32)
[src]
pub fn set_aspect_ratio(&mut self, aspect: f32)
[src]
pub fn aspect_ratio(&self) -> f32
[src]
pub fn target(&self) -> &Point<f32, U3>
[src]
pub fn set_target(&mut self, target: Point<f32, U3>)
[src]
pub fn up(
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
[src]
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
pub fn update(&mut self) -> bool
[src]
pub fn enable_depth_clamp(&mut self)
[src]
pub fn disable_depth_clamp(&mut self)
[src]
pub fn depth_clamp(&self) -> bool
[src]
pub fn set_reversed_z(&mut self, reversed_z: bool)
[src]
pub fn reversed_z(&self) -> bool
[src]
pub fn far_at_infinity(&self) -> bool
[src]
impl<C> CameraExt for ArcballCamera<C> where
C: CameraExt + NodeMut,
[src]
impl<C> CameraExt for ArcballCamera<C> where
C: CameraExt + NodeMut,
[src]pub fn projection(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn fov(&self) -> Option<Deg<f32>>
[src]
pub fn width(&self) -> Option<f32>
[src]
pub fn near_far_clip(&self) -> (f32, Option<f32>)
[src]
pub fn near_clip(&self) -> f32
[src]
pub fn far_clip(&self) -> Option<f32>
[src]
pub fn set_near(&mut self, near: f32)
[src]
pub fn set_far(&mut self, far: f32)
[src]
pub fn set_near_far(&mut self, near: f32, far: f32)
[src]
pub fn set_aspect_ratio(&mut self, aspect: f32)
[src]
pub fn aspect_ratio(&self) -> f32
[src]
pub fn target(&self) -> &Point<f32, U3>
[src]
pub fn set_target(&mut self, target: Point<f32, U3>)
[src]
pub fn up(
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
[src]
&self
) -> &Unit<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>