[][src]Module rin::graphics

Re-exports

pub use self::vertex::*;
pub use self::freeimage as image;
pub use self::freeimage::Image;

Modules

arcball_camera
camera
freeimage
mvp
node
ortho_camera
path
projection
ttf
vertex

Structs

ArcIter
ArcballCamera

Arcball interactive camera that can be controlled with the mouse and keys

BezierIter
Camera

Perspective camera that can be positioned and oriented in 3d space as a Node

CameraMatrices
Circle

Represents an circle in 2D space

Ellipse

Represents an ellipse in 2D space

Line

Represents a line segment in 2D space

Mesh

A Mesh with any vertex type

Model
ModelMatrices
Mvp

Camera + Model matrices used to store all the information needed by a shader to draw a model

Node

Position + Orientation + Scale of an object

OrthoCamera

Orthographic camera

Path2D

Represents a 2D path using commands that can be later decomposed into line segments if the renderer requires it

Ttf

Enums

CoordinateOrigin
Gradient

Specifies a gradient that can be used to draw certain primitives instead of a solid color

LinearGradientDirection
PrimitiveType
Projection

Represents a projection matrix decomposed in it's parameters

ScreenZ

Z value for screen <-> world conversions

Traits

CameraExt
CameraOrthographic
CameraPerspective
NodeMut

Trait to implement by objects that conatain a node and want to expose it's same api

NodeRef

Trait to implement by objects that conatain a node and want to expose it's same api

Functions

arc_iter
arc_vertices
bezier
bezier_iter

Returns a bezier iterator with the passed parameter

bounding_box

Bounding box of a set of 2d points

circle

Returns an circle as a filled mesh with only position info

circle_color

Returns a circle as a contour mesh with position and color info

circle_texcoords

Returns a circle as a filled mesh with position and texture coordinates info

cone

Returns a cone as a filled mesh with position and normals

cone_cap_vertices
cone_vertices
cube

Returns a cube as a filled mesh with position and normals

cube_color

Returns a cube as a filled mesh with position, colors per vertex and normals

cube_wireframe

Returns a cube as a wireframe mesh with position

cuboid

Returns a cuboid as a filled mesh with position and normals

cuboid_color

Returns a cuboid as a filled mesh with position, colors per vertex and normals

curve_vertices
ellipse

Returns an ellipse as a filled mesh with only position info

ellipse_color

Returns an ellipse as a filled mesh with position and color info

ellipse_texcoords

Returns an ellipse as a filled mesh with position and texture coordinates info

line_color

Returns a line segment as a mesh with position and color

load_ply

Load a ply into a Mesh

mesh

Mesh with no indices from vertices and primitive type

plane

Returns a plane as a filled mesh with position and normals

plane_color

Returns a plane as a filled mesh with position, colors per vertex and normals

plane_no_indices

Returns a plane as a filled mesh with position and normals but no indices

plane_texcoords

Returns a plane as a filled mesh with position, texture coordinates and normals

plane_texcoords_no_indices

Returns a plane as a filled mesh with position texture coordinates and normals but no indices

plane_wireframe

Returns a plane as a wireframe mesh with position only

primitive_type_to_gl

Mesh primitive type to gl primitive type

quad_bezier
rectangle

Returns a rectangle as a filled mesh with position

rectangle_color

Returns a rectangle as a filled mesh with position and color per vertex

rectangle_gradient

Returns a rectangle as a filled mesh with position and color per vertex from a gradient

rectangle_texcoords

Returns a rectangle as a filled mesh with position and texture coordinates

screen_to_world

Converts a screen position + a z value in either world coordinates or normalized depth into a world 3d position

sphere

Returns a sphere as a filled mesh with position and normals

sphere_color

Returns a sphere as a filled mesh with position, color per vertex and normals

sphere_texcoords

Returns a sphere as a filled mesh with position, texture coordinates and normals

sphere_vertices
star_vertices
world_to_screen

Converts a 3d point to a projection in the screen in 2D + normalized coordinates of it's depth

Type Definitions

IndexT
Mesh2D
Mesh2DColor
Mesh2DTex
Mesh2DTexColor
Mesh3D
Mesh3DColor
Mesh3DColorNormal
Mesh3DNormal
Mesh3DTexColor
Mesh3DTexNormal
Mesh3DTex
Mesh2DTex3D