Function rin::graphics::vertex3d [−][src]
pub fn vertex3d(
position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Vertex3D
pub fn vertex3d(
position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Vertex3D