Function rin::graphics::vertex3dcolornormal[][src]

pub fn vertex3dcolornormal<C>(
    position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,
    color: &C,
    normal: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Vertex3DColorNormal where
    C: ToRgba