Function rin::graphics::world_to_screen [−][src]
pub fn world_to_screen(
p: &Point<f32, U3>,
viewport: &Rect<i32>,
projection_view: &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
) -> (Point<f32, U2>, ScreenZ)
Converts a 3d point to a projection in the screen in 2D + normalized coordinates of it’s depth