Trait rin::graphics::CameraT[][src]

pub trait CameraT: NodeRef + NodeMut {
    fn projection(&self) -> Mat4;
fn view(&self) -> Mat4;
fn projection_view(&self) -> Mat4;
fn fov(&self) -> Deg<f32>;
fn set_fov(&mut self, fov: Deg<f32>);
fn near_far_clip(&self) -> (f32, f32);
fn near_clip(&self) -> f32;
fn far_clip(&self) -> f32;
fn set_near(&mut self, near: f32);
fn set_far(&mut self, far: f32);
fn set_near_far(&mut self, near: f32, far: f32);
fn set_aspect_ratio(&mut self, aspect: f32); }

Required Methods

Implementors