Function rin::graphics::ttf::append_glyph [−][src]
pub fn append_glyph(
mesh: &mut Mesh<Vertex2DTex>,
bl: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
tr: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
glyph: &TextureGlyph
)