Function rin::graphics::ttf::append_glyph[][src]

pub fn append_glyph(
    mesh: &mut Mesh<Vertex2DTex>,
    bl: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
    tr: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
    glyph: &TextureGlyph
)