Trait rin::material::parameter::IntoUniformValueRef [−][src]
pub trait IntoUniformValueRef { pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>; }
Required methods
pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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Implementations on Foreign Types
impl IntoUniformValueRef for Vec<Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Rgb<f32, LinearRgb>>
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impl IntoUniformValueRef for Option<Rgb<f32, LinearRgb>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<AlphaColor<f32, Rgb<f32, Srgb>>>
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impl IntoUniformValueRef for Option<AlphaColor<f32, Rgb<f32, Srgb>>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Deg<f32>>
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impl IntoUniformValueRef for Option<Deg<f32>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Rad<f32>>
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impl IntoUniformValueRef for Option<Rad<f32>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for bool
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impl IntoUniformValueRef for bool
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<TextureSampler>
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impl IntoUniformValueRef for Option<TextureSampler>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<i32>
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impl IntoUniformValueRef for Option<i32>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<i32, Global>
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impl IntoUniformValueRef for Vec<i32, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<CubemapSampler>
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impl IntoUniformValueRef for Option<CubemapSampler>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<f32>
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impl IntoUniformValueRef for Option<f32>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for f32
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impl IntoUniformValueRef for f32
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<bool>
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impl IntoUniformValueRef for Option<bool>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<f32, Global>>
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impl IntoUniformValueRef for Option<Vec<f32, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<u32, Global>
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impl IntoUniformValueRef for Vec<u32, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Rgb<f32, Srgb>>
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impl IntoUniformValueRef for Option<Rgb<f32, Srgb>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<u32, Global>>
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impl IntoUniformValueRef for Option<Vec<u32, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for i32
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impl IntoUniformValueRef for i32
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Matrix<f32, U3, U3, <DefaultAllocator as Allocator<f32, U3, U3>>::Buffer>>
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impl IntoUniformValueRef for Option<Matrix<f32, U3, U3, <DefaultAllocator as Allocator<f32, U3, U3>>::Buffer>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<AlphaColor<f32, Rgb<f32, LinearRgb>>>
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impl IntoUniformValueRef for Option<AlphaColor<f32, Rgb<f32, LinearRgb>>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>, Global>
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impl IntoUniformValueRef for Vec<Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<u32>
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impl IntoUniformValueRef for Option<u32>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Vec<f32, Global>
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impl IntoUniformValueRef for Vec<f32, Global>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<i32, Global>>
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impl IntoUniformValueRef for Option<Vec<i32, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Option<Vec<Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>, Global>>
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impl IntoUniformValueRef for Option<Vec<Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>, Global>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for u32
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impl IntoUniformValueRef for u32
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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Implementors
impl IntoUniformValueRef for AlphaColor<f32, Rgb<f32, LinearRgb>>
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impl IntoUniformValueRef for AlphaColor<f32, Rgb<f32, LinearRgb>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for AlphaColor<f32, Rgb<f32, Srgb>>
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impl IntoUniformValueRef for AlphaColor<f32, Rgb<f32, Srgb>>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Deg<f32>
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impl IntoUniformValueRef for Deg<f32>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Rgb<f32, LinearRgb>
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impl IntoUniformValueRef for Rgb<f32, LinearRgb>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Rgb<f32, Srgb>
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impl IntoUniformValueRef for Rgb<f32, Srgb>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<f32, U3, U3, <DefaultAllocator as Allocator<f32, U3, U3>>::Buffer>
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impl IntoUniformValueRef for Matrix<f32, U3, U3, <DefaultAllocator as Allocator<f32, U3, U3>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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impl IntoUniformValueRef for Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<i32, U3, U1, <DefaultAllocator as Allocator<i32, U3, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<i32, U4, U1, <DefaultAllocator as Allocator<i32, U4, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<u32, U3, U1, <DefaultAllocator as Allocator<u32, U3, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>
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impl IntoUniformValueRef for Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for Rad<f32>
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impl IntoUniformValueRef for Rad<f32>
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for CubemapSampler
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impl IntoUniformValueRef for CubemapSampler
[src]pub fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl IntoUniformValueRef for TextureSampler
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impl IntoUniformValueRef for TextureSampler
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