Struct rin::material::LambertMaterialBuilder[][src]

pub struct LambertMaterialBuilder { /* fields omitted */ }

Builder for LambertMaterial.

Implementations

impl LambertMaterialBuilder[src]

pub fn new() -> LambertMaterialBuilder[src]

pub fn color<C>(&mut self, color: C) -> &mut LambertMaterialBuilder where
    C: ToRgba
[src]

pub fn emissive_color<C>(&mut self, color: C) -> &mut LambertMaterialBuilder where
    C: ToRgb
[src]

pub fn base_color_map<T>(&mut self, texture: T) -> &mut LambertMaterialBuilder where
    T: Into<TextureSampler>, 
[src]

pub fn normal_map<T>(&mut self, texture: T) -> &mut LambertMaterialBuilder where
    T: Into<TextureSampler>, 
[src]

pub fn occlusion_map<T>(&mut self, texture: T) -> &mut LambertMaterialBuilder where
    T: Into<TextureSampler>, 
[src]

pub fn roughness_map<T>(&mut self, texture: T) -> &mut LambertMaterialBuilder where
    T: Into<TextureSampler>, 
[src]

pub fn emissive_map<T>(&mut self, texture: T) -> &mut LambertMaterialBuilder where
    T: Into<TextureSampler>, 
[src]

pub fn build(&mut self) -> LambertMaterial[src]

impl LambertMaterialBuilder[src]

pub fn base_color_map_opt<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<TextureSampler>>>, 
[src]

pub fn normal_map_opt<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<TextureSampler>>>, 
[src]

pub fn occlusion_map_opt<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<TextureSampler>>>, 
[src]

pub fn roughness_map_opt<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<TextureSampler>>>, 
[src]

pub fn emissive_map_opt<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<TextureSampler>>>, 
[src]

pub fn base_color_matrix<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>>>, 
[src]

pub fn normal_map_matrix<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>>>, 
[src]

pub fn occlusion_map_matrix<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>>>, 
[src]

pub fn metallic_roughness_map_matrix<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>>>, 
[src]

pub fn emissive_map_matrix<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>>>, 
[src]

pub fn roughness<VALUE>(&mut self, value: VALUE) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<f32>>, 
[src]

pub fn double_sided<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<bool>>, 
[src]

pub fn normal_scale<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<f32>>, 
[src]

pub fn alpha_type<VALUE>(&mut self, value: VALUE) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<AlphaType>>, 
[src]

pub fn shader_precision<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<ShaderPrecision>>, 
[src]

pub fn override_translucent<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<Option<bool>>>, 
[src]

pub fn debug_texcoords<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<bool>>, 
[src]

pub fn debug_normals<VALUE>(
    &mut self,
    value: VALUE
) -> &mut LambertMaterialBuilder where
    VALUE: Into<Parameter<bool>>, 
[src]

Trait Implementations

impl Clone for LambertMaterialBuilder[src]

impl Default for LambertMaterialBuilder[src]

Auto Trait Implementations

impl RefUnwindSafe for LambertMaterialBuilder

impl Send for LambertMaterialBuilder

impl Sync for LambertMaterialBuilder

impl Unpin for LambertMaterialBuilder

impl UnwindSafe for LambertMaterialBuilder

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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