Struct rin::scene::components::VisibleChanges [−][src]
pub struct VisibleChanges;
Empty struct for systems that need to check changes in visibility to depend on
Auto Trait Implementations
impl RefUnwindSafe for VisibleChanges
impl Send for VisibleChanges
impl Sync for VisibleChanges
impl Unpin for VisibleChanges
impl UnwindSafe for VisibleChanges
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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